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WiIIToth

3
Posts
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A member registered Apr 29, 2021

Recent community posts

This is such an original idea, I love confusing as hell dimension navigation (not internet sarcasm, its for real fun), learning where everything is and finding routes to get there was a very unique experience. It was really difficult at first but that wormhole map was very helpful, and I think having it in a menu or even outside the game is a good choice to encourage the player to explore and learn. The only issue I have with this game is that the portals are inverted colors in Turvy which made learning Turvy more confusing than it needed to be. All in all great game, get this thing on Nintendo Switch and add more crabs!

I was intrigued by the time travelling concept but none of the levels felt like they were especially built around that idea, I never really felt like I was trying to solve a platforming puzzle, more just that I was platforming. I did really like the idea I just didn't feel like the levels were refined around it. I liked the zany art style and your title screen has a lot to appreciate (even if I was never a big Dr Who guy)

Also I was soft locked by the palm tree and couldn't get out without refreshing my browser.

Very fresh puzzle mechanic! I love the way this game makes the player think so many moves ahead. I would love to see how many time travels I used so I can try to use fewer in replays or double check that I have enough to solve the puzzle. I would also like to see puzzles with fewer time travels so you have to complete a few actions blind. The only complaint I have about the game is that sometimes the clone's movement wouldn't sync with my previous movements and would instead jump in acid or not flip a switch or otherwise get into time travel clone mischief. Can't wait to see more!