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Widmo206

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A member registered Aug 03, 2025 · View creator page →

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Thanks for replying

I don’t know what engine you’re using to make the game but, in Godot at least, you get some information on what the user’s machine is, so you can for example hide some menu options if the game is running on a mobile device. If the engine you use supports it, you could do something like that for the menus (auto-close them on mobile but leave them open on browser/desktop)

Also, I tried the mobile version and I found some buttons (start, reroll, close shop, …) pretty difficult to click reliably, it takes a few tries usually

The game is pretty fun, but there are some glaring issues

  • Weapon upgrades seem downright detrimental; they’re very expensive while giving marginal bonuses. I only see them being useful once, to unlock the higher tier of a weapon

  • Ships keep dying due to bad positioning. I know there’s an option to give standing orders to each ship, but it’s too restrictive. Setting it to “lowest range weapon” on a ship with PDCs will have that ship pull out of the fleet, get focused, and die. Setting it to hold position leads to ships being outranged or firing with only one gun. Setting it to “highest range weapon” leads leads to ships bunching up in an arc, with one ship getting ahead of the others, getting focused, and dying. More granular control, or the ability to order ships to retreat (or to change their orders mid-fight) would improve survivability by a lot

  • As more weapons and modules are unlocked, the shop is more and more filled with items that are undesirable or unusable at the current stage (like railguns, missiles, etc. in the first shop of the game). On a few occasions, I’ve ran out of money rerolling before seeing a single weapon

  • Laser beams randomly freeze up and stop firing despite having enemies in range

  • Laser beams randomly loose track of a target or get interrupted by other enemies passing in front of them

  • Laser beams seem unable to target enemies taht are too close or directly behind, despite showing a full circle firing arc

  • Major mechanics are not mentioned anywhere in the game (I had no idea about the rock-paper-scissors between damage and armor types until I saw one of your comments here)

  • As far as I can tell, there’s no way to see weapon stats (fire rate, range, damage per shot, reload time, etc.) in-game, except for a DPS value, with no indication whether it includes reloading or not

There’s also other issues that, while not game-breaking, can be pretty annoying

  • Switching between ships in the upgrade phase doesn’t always get detected

  • Fleet menu is too close to the wave counter; you can easily missclick and start a wave when trying to reposition ships or change orders

  • All menus should stay open until manually closed or a wave is started; having to constantly reopen menus while comparing equipment or moving the ships around is a little tedious

Love the goofy artstyle :)

That’s pretty cool!

Do you plan to work on it more after the Jam?