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whythisname

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A member registered Nov 19, 2018 · View creator page →

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doh!

Very cool! Love the art!

I'm clearly not smart enough for this game as I was stuck on the elevator xD

Really cool! Amazing what you've done in this amount of time! It's fun and it works well!

I only think it gets a little repetitive to do the same levels over and over to repair systems, but at the same time it's nice to know exactly where to go. I think this was just the right amount of time for this.

Also, some levels are really hard (the piston and gear rooms) and doing the gears as my first level was a bit of a rough introduction xD maybe limit the first day to only 1-2 steps and make those levels in reach easy to ease in the player a bit.

Also also, some checkpoints would be nice, I died just before the exit a few times and having to redo most of the level is a bit annoying.

Those are really nitpicks though! I really enjoyed it and got an 85% S rank :D

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Love this! Reminds me of "Into the Breach" with the pushing of pieces and trying to push them off the board! That's a big complement as Into the Breach is one of the few games I actually 100% completed. Good job! :D

I do think it could do with a small tutorial to explain the controls though, but it was easy to figure out (and if I read the description first that would've helped xD)

Panicking while trying to build a tower! AAAHHH! :D

The music in this is a BANGER! Also fun to play and quite challenging! There are a lot of Dracula themed games this jam and this is the one I decided to play :D

Really fun and a great fit for the theme! It's so overwhelming to try and follow all the charts, in a funny way! No way I'm shorting stock irl though, clearly I don't know what I'm doing xD

Very funny! I like it a lot! 

I don't know how the audience/critics rating work though, but doing random stuff and seeing it in the movie is the real reward! Obligatory: Absolute cinema!

Very fun and very much my type of game! :D Sadly the papers that should show at the start (the foreclosure notice and the letter) don't seem to show on my computer :( Like I can see the animation for a few frames, but then when I think it's supposed to be visible I don't see it. No idea why though, I played in browser (firefox) and didn't maximize, but other than that there seemed to be no issues.

The TNT feels a bit OP but it's very fun! :D Good job on this game! 

I like the idea, but I'm either too stupid to solve the first problem where you make your own tags or it just doesn't work? My answer was (from top->bottom) 8,9,10,11,12,13,14,15,16. They were integer type (I used the left most box, which looks like ints to me). I did try some other solutions before that obviously didn't fit the criteria, so maybe there was some junk nodes left behind from that?

Anyway, I feel the first rounds with predefined labels were more fun! I had to figure out what to do with the labels I had. Ofc that makes it a lot easier, but I feel giving complete freedom to make your own labels might be too much. Like with predefined labels those are clues I'm doing something wrong and there aren't like infinite possibilities to do it wrong. With my own labels I have no clues and it's very hard to then understand if I'm wrong or if the game is not working as intended. Maybe instead of complete freedom to make labels, have like 1 or 2 labels the player can change, together with a bunch of predefined ones. Or have labels with special effects, like maybe some can be wildcards or count as 2 different numbers, etc?

Took me only a few turns to realize I was moving the enemies! I like the idea, but the difficulty curve feels a bit flat and then level 11 is suddenly crazy hard xD Nice art and sounds as well!

Pretty neat! I'm scared to find out what happens if the light runs out!

As usual I only managed to do like 10% of what I wanted to do 😅 And as usual I might update the game after the reading time is over to include more of what I wanted, but probably won't.

This is my personal high score! And I definitely recommend playing on a touch device! 

Thank you for the feedback and playing! It was tricky to balance everything in the time we had, so definitely we can make improvements on that!

Thank you for playing!

Did you figure out you can hide by turning off your engine? If the centipede is really close it won't lose track, but if there is some distance and you turn off the engine it will lose track of you. What works well for me is to carefully listen for the centipede as I drive around and turn off my engine when I hear it nearby.

That said, there's definitely some balancing we could do to improve things (I think we should be more gracious about it losing track and once it finds you and hits you maybe it should go away for a bit to give you a chance to escape?). Anyway, thanks for playing and giving feedback! :D

Thanks for playing! Glad you liked it! Our first game in Godot and we had some challenges with people falling ill and dropping out of the team, so there's a whole lot of stuff we wanted to do that didn't make it in, but we're quite happy where it ended up despite the challenges :D

Really enjoy this! Optimizing the loops is more fun and challenging than you'd think! :D

Cool game, love the audio and art style :D

Awesome and thanks! Glad you liked it :) I watched your playthrough and that of a few others and you're not the first to get stuck there. We know some things that we should've hinted at and there are few "totally intentional features" that we hadn't seen until after publishing xD
We actually fixed some of those issues, but we can't update our entry until after the contest (disclaimer: no guarantee we will do that).

Cheers!