The idea of being Dracula and avoiding sunlight is great. Better controls would make it a game you could enjoy for hours. The shadow transformation mechanic is amazing both visually and gameplay wise.
I loved everything about this game. The gameplay, visuals, extra items, and other NPCs. The only issue is that the zombies are too slow, which makes the game quite easy and removes the feeling of challenge. I think the zombies should be faster.
The game has everything a great horror game needs visually. Aside from the gun's floating shadow, the visuals are excellent. I hope the developer reuses these assets in a bigger game someday.
I think it's a really original idea. A small dot in the middle of the screen would make picking clothes easier, but other than that it was a great experience. I also like that the game saves after every door.
Liked the mechanics, art and gameplay were clean but would be better if the camera angle was a bit wider and the boss fight was a little bit harder imo
Thank you so much for the comment! Sadly i couldn't add much levels or design them properly because of the time limit we had, but maybe in the future if i continue the project i'll add new mechanics and levels.
Glad you enjoyed it, appreciate the feedback! The levels were a bit rushed due to the time constraints and my inexperience with Unity's Tilemap system, as i mentioned this is my first time making a fully playable 2d game :)