Has a nice relaxing feeling. I wanted to complete it but I struggled a bit, I think I got the whole ground full of flowers since I wasn't able to place anymore. So, I equipped the orb, but it seemed to only work on the first click and if I tried to use it a second time it wouldn't make an orb. It was a bit tricky that the controls were on the left and the butterfly might fly off to the right, not giving much time to react and equip to the tool you wanted. The pushing tool was also quite precise, maybe something more forgiving would make the game a bit more chill.
I really liked the lore and how it was introduced, thanks for the game!
Whisker
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Thanks for the kind words!
This was a test project in Godot, coming from devs who are most familiar with Unity. We wanted to learn Godot engine and see its potential to make 3D games. From what I've seen, it was very promising. It was possible to put something pretty nice looking together in just 3 days. I will continue to use Godot more (maybe even continue this game). I can't see why it wouldn't be valid for commercial games.
Thanks so much for playing <3
That's awesome! This is actually a Godot learning project. Part of the idea was to see if its possible to make nice looking 3D in Godot (coming from a bunch of Unity developers). I think the results came pretty nice!
It's not open source, but it's possible I can share with you some details about the project set up. I'm Whisker on the cozy jam discord if you want to dm me.
Thanks so much for playing and the kind comments <3
I did notice that time was passing - with the lighting changing. One other suggestion would be that the the colour palette is tinted to be more nighttime colours (rather than just going darker - which I think is what happened).
One good ref for this is Cult of the Lamb - the camp has a day/night cycle which tints the palette to be more blue/purple. Perhaps you could also have some torches or something around the level that become lit at night to emphasise the feeling.





