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WHISCHERStudios

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A member registered Apr 20, 2025 · View creator page →

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Absolutely! This is a test run for the game, so absolutely any input you can give is welcome. We definitely intend to develop this particular gem :D Just send us the link, I'm curious.

Okay so first, the things I liked...

1/ Your mechanics are strong

- Combat is compelling, and its not just a roll system that determines success or failure, but also the degree of success or failure.

- The potion mechanics are good, especially with your foraging option, which allows for a breather between acts and combat.

- At first the amulet confused me, but after playing through, I realized that this was an intentional mystery. The immersion there is compelling.

2/ The air of mystery

- I like how you hint at everything, and then just let it play out. It's a good sense of confusion in that sense.

3/ The representation of Plan B.

- I can see the theme on two levels here. One, the choices of path you have. Do you take over? If you take over, do you succeed? Do you just give up on your ambitions? Two, the duality in medieval life between every day skills and skills that can easily be bent towards war - Shoqun the Hunter, for example.

I did want to learn more about Shoqun, Madeline, Jon, and Garesh, though. They're intriguing. How did they meet our character? How did they become so close? How might our character feel when bending them to our will? Yes, I did go that path.

I also didn't know who was talking all the time during the fishing encounter, but I liked the pacing there and how it led to Leopold recognizing you when not even your character does.

Overall, I look forward to seeing what you do with this!