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i love fanzines in the form of heyzine flippable magazines .!! such a darling beautiful collection. i have grown much fondness for rei myself and its a shame ive only come upon this fairly late. i loved every single piece and care to lay everything out in a fun way. a well made proof of love and celebration for a dear bishoujo robot and vocal synth
cuteness ... i like their dynamic very much. purple/orange go very well together and i like seeing it often in robot pairings. their names are cute and their ship being biomimicked from a goldfish is Also cute. the concept of a landfill moon is intriguing or i might just not have seen too much scifi. i love seeing the different potential ways for intimacy with humanoid robots . wonderful experience
spoilers:
retrieve all 5 ingredients (or 4 since the cherry medicine isnt entirely needed) of the strawberry from the moon, apples from the bunnies, chives from the papers, and eggs from the clocks. after adding using the 4 ingredients - click on somnia for her to add her 'magic' and turn it from 4 stars into a 5-star dish.
nostalgic art style and atmosphere in the sense it feels like a passion project made by artists i would know or be familiarized with. i like the name nemo (as in nobody) for the anonymity of dreams. fun to relish in the coziness as i eat my birthday macarons while ill/bedridden. the names remerie (remember + reverie? maybe) and somnia are a little clever to me. remi like the rat is a funny nickname. the two remind me of a childhood romance but its cuter that theyre already established despite the shyness. i often see the name lapin for rabbit characters but it still hits endearingly and fittingly for the design. marcella to marchie to reference march hare is great. the wonderland themes are nice :) overall feels like a comforting storybook. i like the retained themes of madness and work and family responsibility in the form of rabbits' numerous offspring and crepuscularity. the uniqueness of the point and click puzzles reeled me in ... loved the clock one. i hadnt noticed their lion-esque tails before but the cooking screen shows them and its a really cute design aspect. i like the multiple puns throughout. cooking games are one of my favorite genres but i rarely find anything purely experimental and cute like the minigame here. i also have to say that somnia representing nightmares and remi representing lighter dreams despite the contrast of their personalities to their roles is Really cute. i love character foils and showing how nightmares can be fruitful as well. i liked making the 5-star dish and seeing the message of caring for one's self in order to properly care for loved ones. overall very sweet :) somnia looks a bit like a sea bunny in retrospect. id like to see more of them with something in-depth for the elusive mentions of miss nemo
ahhhh so cute how they have a similar dynamic to the one in post memory. i always wished for more interactions between them. theyre a little very tragic to me. i like miss liu's rare smile shown :) and the same eurydice smirk + plaid. finger guns when she actually hunts with a gun is real funny. sorry if these are spoilers. im endeared by the two
loved this dearly. i had a good bit of fun for all endings. i like the lighthearted dynamic between cain and rafael. these were my live thoughts mid playing ?:
really love the typically friendly neighborhood music theme and colors. dice rolls are one of my favorite aspects of rpg games .. ive never played a ttrpg despite wanting to so this is the closest thing. i like the more open-world experience akin to pokemon esque games (guy whos only ever played gameboy pokemon). i expected the tonal shift but the immediate grayscale gun in contrast to everything else was funny. majorly like the gifting feature and i almost checked back to see if there was something like an sdv wiki to know what to gift them ... finding a character almost fully accurately having my rare legal name is crazy but i wont say who. i lost myself in the story and exploring a bit so i didnt get to write much of my thoughts. i believe the music to signify tension or climax in the rifle scene was also used in some of the other games so it really hits home to hear all of a sudden. i have to say the name choices always feel fitting. eurydice shortened to eury feels cute and casual even if she doesnt parallel the namesake. or does she ? the religious names like cain and monday being the day after sunday feel relevant. michel and rafael are also incredibly fitting for the setting as well. i keep mentioning pokemon because im not well versed in games but the idea of a similar world and mechanics but the monsters being humanoid unfamiliar threats is intriguing. scary things surrounding an otherwise cozy town but with equally strange residents is a fun trope(?) to play with. the silent protag classic feels fitting here. i found the hair and cloth in the flowers which makes sense with michel's overall mystery in character comparable to monday's even if shes a resident. im immediately missing eury's extremely loud presence as i know shes in the flowers, or i think so. i already thought the one medicinal facility being vacant was weird as i think out of every profession amongst the residents (that are mostly service workers or similar), a doctor would rival a priest's intentions the most. eury's little flower makes me sad. a hidden presence of care outside of the town's strangeness is sad. i like that they have their own surprising hobbies in their rooms. the law books make sense for eurydice somehow, or i just associate lawyers with her personality. or it may be for research. her being taken out next tracks with the amount of power she has with the shop materials even outside of her seeking personality. the sight of the night scared me for a moment as i keep sleeping in the day. i still wonder who's locking themselves out. i had eury at 4 hearts prior to this so its too tragic i couldnt even interact with her much. the amount of paranoia itd give you to know for a fact that youre a project is crazy. love harvesting the ferns. why does cain's room look so much better than everyone else's lol. i got game over LOL maybe its the maxed out hearts from eury over anyone else. flowers are interesting considering the florist is the only other mysterious resident. the music is so cute .. i never discovered who the three other people were in the post office papers for the hearts. i do wonder if the monsters(?) on fours were past residents after the flower ordeals. still eludes me. nonaginta (latin cardinal # for 90) is curious but i still do not know the relevance of why that name specifically. maybe the other towns are named similarly and its concerningly limitless lol just throwing whatever out there. the dialogue box for interacting with the telephone is the most melancholic to me. since the game appears unfinished in the routes as yet ill just focus on cain now instead of pushing it to save him for last LOL. the ex-girlfriend from the city ordeal also seems relevant in relation to all the flowers. i dont quite know what gift actually appeals to monday since it seems like his heart never changes no matter gift (to me, so far). gifting michel is a little easier with whatever ferns and quills and berries i have. energy drinks on cain is good, not sure what else. the immediate continuation of the upbeat music a bit after waking up post-gunshot is funny. the fact that rafael dreams of the sea after the gunshot while michel keeps painting the sea seems like something. the title already makes me think of a post/afterlife ordeal which has its connections to floating in the sea but im unsure. michel's dialogue about the flowers needing more nutrition and the flowers seeming healthier after eury's burial makes sense in retrospect lol oops. cain at lvl 15 is crazy. sorry i can only say crazy and funny as my descriptors. may be his amount of years or less in the town. its funny how lockpicking every door and coming inside even the post office one with cain following behind doesnt make him say anything lol. i almost had enough money for the necklace (70+ g) so i could see the potential dialogue from cain or something but never quite got it. nevermind i only succeeded in the no option for cain. their photograph together is cute ... rafael as the true senior postman makes sense. so cute. finally seeing rafael's fullbody sprite outside of the smile from the menu wow wow wow. the pouting ouwhhh. their doting dynamic shines so much. not the fucking comedic music. rafael does look like he doesnt smile as much as he tries to now this is killing me. THE BED SHARIFN HEEEELP. his obvious tsundere-esque personality is so good. the way theyre both frowners is really great. the reprisal theme music wow....... i was right about the town naming system and afterlife ordeal. very very fun. them being prioritized more as the couriers from loved ones. the traitor and exgirlfriend letters make more sense at this point. what really hinted the afterlife thing to me was actually michel's letter as i know how it feels to send letters of admiration and respect to deceased beloved artists myself. the idea of rafael and cain having no one :( i suppose you could partially attribute it to them being notoriously perpetually frowning ? they might not have family and/or people see them as harder to get along with. ahhhhhh i was right on for eurydice being a lawyer wow. shes so much like one even with just the penchant for plaid clothing and hunting. rafael nio having the backstory literally rooted in nosiness is so funny. ohhhhh i love them all. cain does seem like a standoffish black sheep in a cruel situation. ill be forever curious of monday and especially michel's background as michel was my very first initial favorite. the effect of '+5 he likes you' ohhhhh my god. i couldve gotten moreeee. CRITICAL FAILURE HEEEEEELP . the cutscene is cute at the very least. the first early game over getting cain to move out early might mean he had just enough to check it out for himself or he moved on ? both are saddening. i got a success this time :) his little Good Job is insane. really does seem like the system is extremely malfunctional with the double dead people and disfigured ones. the music for them is cute. oh theyre such a darling dynamic. i still have so many questions left unanswered but this was a sweet one ...... i dont think i could try for the other ending now but i loved the good ending for cain. i do still wonder about the shut-in and if the grey letter was for them. charming game as always
i love that the title is homekeeping. its their hooooome and theyre isolated and keeping to themselves and what it means to them varies by person and status. also i love each of their flaws .. i think rutile's resentment of alle is reasonable because despite every consideration of alle to treat her as an equal(?) in role she never does give her a raise and retains their gap in lifestyle and ease/comfort. i really love their dynamic. shes ignorant in the assumption that rutile would be satisfied as is, though not deliberately keeping it that way like calcite. ahhhh im almost done with the alle ending now and its so so so so sweet. lovely music. this is the most affectionate ending despite everything. some of her arrogance and assumptive nature is kept from the 'until next time' and dead silence without a reply in contrast to rutile's 'goodbye'. especially emphasized by the 'how can you live without me'. i loooove them. this truly was homekeeping (its their home) (they kept their home and kept by themselves inside the home ... homekeeping). it saddens me that rutile believes in it and plays into it by continuing to be her maid and referring to alle as her mistress with gratitude. its still awful for rutile but its my favorite ending just because of its sweetness. at the very least theyre comfortable together despite the codependency. the beloved painting of The Maid .... her work and the resolution of their lives and relationship ended in her work being exposed to the light of the world after all, without the constraints of their past lives and criticism of society. i love that rutile was immortalized in the kinder way of art after all the talk about death and remembrance. i think this one game is my favorite from the spica arsenal of games just because of these characters.
i was also initially confused but my personal interpretation of his smile and dialogue was that he was glad of the socioeconomic and personality barrier and gap between them ? never seeing eye to eye in terms of status or actual eye contact, and then reaching the same gap of one being superior than the other through death - in contrast to gabriel making her reach his status and even higher. he gave her the one solace of a proper burial but she still died a foolish maid with his vague warnings. i remember rutile's comment to alle about calcite possibly taking offense to saying his funeral land's soil being inferior to the more commoner-esque one of alle's parents' burial. i think its an inferior/superior dynamic thing that he wanted to maintain like being friends with someone you take pity for and keep that way. if that makes sense. just my interpretation
i just accidentally deleted my extremely long live reading comment im getting killed over here with my lack of a clipboard history. i Will say each and every ending was endearing to me in some way and im glad rutile has her sense of peace in each one of them. extremely rich and lovely story. i loooove yuri and butches and especially maid/mistress yuri. i love twists and iterations of cinderella as a classic. rutile and alle playing into their cycle of cruelty for the sake of survival and comfort is heart wrenching. beautiful game and characters. i like that theyre so fittingly foils of each other and play into the same role of a cinderella in the end. calcite and gabriel were equally lovely presences. i do wonder what the kept gift was from alle's mother. alle and rutile are sort of pink & purple yuri to me and i find it entertaining. i also loved rutile's symbolism being hinted at multiple times to be a rat/mouse (cinderella!) and at times a stray cat. gabriel's ending was the one i retrieved first and i found it bittersweet with how breathtaking alle's death was and how they spoke to each other, and im extremely glad to see rutile thriving without socioeconomic boundaries and an eerie accomplice in the form of gabriel. i just tend to favor the sweeter endings despite everything. calcite's ending was solemnly peaceful and i love love loved the flashback to them as children, seeing them retain their habits from when they were young. youd think a marriage pact would be the sweetest thing between kids in terms of yuri tropes but the promise to give rutile a proper burial with respect and kind regard was incredibly meaningful. even though i was a little jarred by his grin but i loved it as much as the other ending. my personal interpretation of his smile and dialogue was that he was glad of the socioeconomic and personality barrier and gap between them ? never seeing eye to eye in terms of status or actual eye contact, and then reaching the same through death - in contrast to gabriel making her reach his status and even higher. the last one im getting now is the alle ending as i truly love them together. each and every one of them have smiles that terrify you a little in their own way but i like that rutile simply becomes more genuine in her expressions over time with her frowns and smiles. but i also like that rutile still became teary-eyed in the alle ending. every ending really but her sprite's sincerely angry with a slight tear was notable to me. i love you perpetually nervous rutile. i like that their names are kind of like . alle = cinderElla backwards and rutile sounding kind of like rat but there might be a deeper etymology or reason for her name and im not sure. i also love the trope of painter characters with red paint splatters on them to symbolize blood. yay <3 thank you for the work. such a charming game
lovely !!!!! incredibly rich story, characters, art, and music. these were my personal thoughts as i played the game:
the colors are incredibly pleasant. oranges and a vignette are usual for horror but the sights have a different charm to them. im live commenting and i wonder if she was a former doctor made scientist. i always find it a cool twist to make figures associated with magic into more rogue scientists instead. magnolia seems a little uncomfortable acting as a parent figure but i find mint cute regardless. the music and its dissonance is great ambiance. as time goes on though she seems to care deeply about him like in the comment about her saving his drawings and her thoughts about surpressing her smile. mint is incredibly knowledgeable and im glad he knows she loves him. i have a kid i sort of take care of and she tends to ask me about butterflies so mint's comments resonate a lot. i love when games show a fairytale to parallel the story. comes up heavily in silver thread deux too. the storybook illustrations are a nice touch. ahhhhh theyre such an endearing classic parent child dynamic i loved the little thought magnolia thought about considering opening mint's diary. it makes sense that mint would have an equal amount of academic texts and children's storybooks, its something id do myself for a kid especially when out of range from modern society. the jack-o-lanterns and common halloween items in the storage make me laugh especially with the random spelbook decor. love her. i wonder what happened to her wife. i wouldnt mind if its left unanswered as the story is made intriguing as is. nevermind. dove and magnolia's dynamic in the flashbacks seem sweet. but the story is so rich i dont mind the path they went. ahhh the journal and fertilizer comment really pieces everything together even outside of the flashbacks. i had to try everything myself for the lock including mint's birthday from the journal but it made my heart clench to test it and see it be his mother's birthdate :( the plant saying 'your son's sibling' when you interact with it made me emotional as well. mint's little sprout head is killing me the plant sibling makes sense now. such a good narrative. the little moments of humor like the procreation comment were great. magnolia's rare crazed face is breathtaking to me. i love love love magnolia's only sentimental aspect being mint and her idea of motherhood regardless of the means. mint being a carbon copy of his mother is both endearing and tragic. my bias for them from playing from magnolia's perspective makes me favor ending a. i love the story either way. the constant dialogue about candies makes sense for the diet reveal. i so love the way magnolia has her moments of humanity in her pride in achievement and her appreciation for dove. it tracks that the most its shown is in her final project and son. its so meaningful to me to have the one person who sacrifices everything for science and her pride, ending in her finding love and a sense of humanity in the science she originally sacrificed everything human for in turn - if that makes sense. its poetic i think. mint looks so much like his mother :( ending b is equally tragic but im glad mint at least has his own values and principles. mint getting presumably teary eyed or dilated seeing his mother's notes on him :( in the end i think ending b is favorable out of grace for dove and mint. i love the open endedness very dearly. im not sure if magnolia simply removed all decor and care for herself or let strangers ransack it all but its tragic regardless. i suppose she might be creating another homunculus ? its sweet to me that she left his drawing even so. im starting to miss them. lovely lovely story and characters. thank you!
another live reading sorry. what the hell did alicia order for beaford to ignore it LOL. i love the little living situation theyre in. the trash digging in all of the games is funny. it really is a strangely common game feature and its a fun twist to imply alicia just has the habit and beaford gets weirded out by it but does it because of her anyway . and holy shit the canva esque spritual poster made me laugh. some cults really love that style of poster. i have to say the beaford perspective this time surprised me a bit but its nice getting to see his thoughts now since his mindset is more similar to an average viewer ? love alicia though. his comment seeing alicia's white lily hurts. her elusive backstory continues to interest me especially with all of these hints and flashbacks in the fields in the last game. the girl in the cut-out looks a lot like the one in the fields last time. itou accepting beaford's best friend comment is funny. alicia's distaste for itou is also funny. im not used to the chestnut hair following behind ms wilkershire . alicia swearing to refuse to adopt modern terminology and also partially because shes speaking to itou is also Also funny i just laugh at everything she does sorry. alicia's first dialogue option to ask itou something being 'i dont care' is funny when its usually the positive option on top. 'you shouldve been a woman' is crazy i love love love you alicia wilkershire. the bloody mary reference is really cute to me though beaford really is as strange as alicia. just a side comment but the modern rich family house elements are really accurate like the ridiculously blue toilet liquid from the cleaning tablets. well adjusted looking beaford in the flashback jumpscared me. boy where are your glasses now. oh the music is sweet to me .. very much like the one from the good ending last time. him still having his smirk back then is endearing. his med school routine is a bit too resonating in its rigor and malpractice. it makes sense he dreams of becoming a househusband even if its said more humorously. theres a lot of white in the suffocating environments featured like the family home. alicia from the first prequel ohhhhh :( i find a Little funny that beaford didnt get to tell alicia much about the cult itself because of the backstory cut-in hence astrea's explanation but its ok it was necessary lol. i really appreciate the soundtrack for the trilogy, most especially the regular theme for lighter scenarios like the introduction and endings. i wonder why alicia doesnt have much resemblance to her parents ? ive also been wondering if we'll ever descend to the stairs below their living apartment because i love interacting with every single thing and its been notable to me from the start. oh my god the first meta fourth wall break in the dialogue space comment wow. it tracks that beaford would be the one to start it. ahhhhh alicia backstory ..... wow wow wow. the idea of short hair bodyguard wilkeshire makes me want to see it for myself. i get all the doomed yaoi + yuri comments now wow. i immediately forgot her name my apologies but the politician's daughter's cruciform earring makes me think of alicia's habit to bring a rosary like in the late night talks game, i do wonder if its due to her. lillian i mean. alicia's investigatory tendencies and knowledge makes sense with this. such a good game series. it makes sense that the third parter wouldnt have any actual supernatural encounter considering the last two games already heavily featuring one in the context that most of her cases arent actually as such. itd be interesting if the implication of beaford still being partially possessed by the demon from the first game was ever brought up again, maybe in the endgame. looking forward very much to the endgame hinted .... i will miss them however. thank you once more for the work
awesome awesome awesome. heres some my live comments as i was playing: i love characters that are dubiously accredited and with a messy mystery-related profession and silly teen assistants so much (in london usually! wow). such a wonderful iteration of this kind of dynamic. i like that they have their own moments of being absurd and judging each other instead of it mostly being on the assistant (them both being procrastinative? if thats a word) . loving the dialogue options for casual conversation as well. yuri manga being the first inventory addition is funny especially when showing it as evidence to everyone. the upgrade in their sprite height differences is also funny. im just going to keep calling aspects i like funny like alicia being surprisingly unknowing in her sexuality. astrea's dialogue and jabs at alicia immediately makes her an entertaining addition to the mostly two-way dynamic we've seen up to now. caspian was also instantly a hit. i love investigatory duos dearly. i got endeared by the two even though patel's partner was only implied at the start. they look like theyd have separate narratives centering them. beaford and itou being very obviously exes or involved in some way is Really funny with alicia's personality not caring much at all. beaford is unexpectdly knowledgeable but it makes sense considering the contrast of their personalities but again its refreshing considering i usually see the boss in these dynamics being the one into exposition and research and spouting facts. fun. not that alicia is drastically less so but shes like an old-fashioned and esoteric detective and its endearing. i do wonder if that used to be her profession. the case itself is intriguing and i actually had to use a bit of my memory and analysis to figure some things out lol the thermostat one was where i almost caved in to look for a guide. i do so love that alicia and beaford still banter even in the most serious situations. loved all the character lore sprinkled in for everyone. theatre mystery cases are a classic and this was a pleasant version of it. the malachy reveal was fun because his similar character to alicia really clashed lol. love that alicia's mind is often on a crt tv. thats all my thoughts for this game i just kind of went at it. thank you for the lovely game and art! ill try to play for the bad ending now lol. also love that beaford shows up as a small dog in her dream. i also just got some of the dialogue i didnt pick last time but i find the comment about the catholic all-girls yuri amusing lol i read about the history of why and it dates back to actual old magazines from the time of expensive all-girls schools aimed at students. fun. i also find malachy's clash with alicia funny because hes supposedly used to dealing with intimidating women ? i like the dynamic of the four of them. getting the bad ending now! them just going straight ahead to eat is crazy. i didnt expect alicia to have a low spice tolerance either but it fits. also nooooooo alicia apologizing by herself at the guilt of an unsolved case is gut wrenching actually. her having a frozen sense of time being hinted multiple times is Also making me sad. i really truly wonder how she used to be. the dead silence in this ending is really heart dropping too. im only lucky to have gotten the good one in my first run because the case was motivating to learn about. once again i had fun. i hope they keep getting cases forever. not to be morbid. i want them to have the resolve of having all their questions answered or left at peace
loved this very dearly ! it is rare to find explicitly techum work here on hit site itch.io . cleanly made and fun in its loop (although aching to choose the more neglectful and uncaring routes). i forgot most of my personal notes on the details throughout playing so i can only say that it was a very pleasant experience & will be drawing them lol. ohhh i will say that i love the trope(?) of sapient machinery's names being very elaborate acronyms and i particularly loved seeing cathode's. and the loop always enabling the dialogue of us (technician #37) laughing at cathode's arm and leg borderline dad joke no matter what the route is is very endearing to me. and the fact that its seemingly perpetually dark outside whether #37 sleeps or not is notable though i havent looked up anything about their universe outside of this game yet so im not sure if theres a reason for it but its interesting !!!! i like the game and dialogue lots. very much inspiring especially as a first game OK thank youvery much
so so beautiful i am wordless speechless etc i love deforei truly & their dynamic here is unbelievably potent. extremely inspiring and reigniting of passion (for utau robot yuri & writing in general) from an artists perspective. will be thinking about the fish imagery and parallel forever. thank you!
had so much needed fun .. non-gacha based fashion games are very surprisingly seldom these days so ive been wanting to play this 4 a while now until i could get a laptop to run it. it proved my excitement right & i liked the showcase of each host and sinner's personality from the few bits of dialogue shown as well as the variety to play around with the dress-up elements. these are all my looks from my very first baby run .! will be trying out a few more runs before playing the original vn as its also intrigued me ^_^ i was expecting the ending twist but i did still pity her disappointment lol






my guuuyye. was delighted to hear the slider and button sounds and immediately rated this 5 stars when i heard the first air of music grace me just from sliding around. i am scrolling down to see the other frogs and i am realizing the little tongue-out expression i chose is very popular and i find it silly. i like this
eueuueuhghh ... misaki i love yoi misaki ohhhh. beautiful beautiful game and storytelling. i heart chatsims w fun gimmicks and distinct typing styles akin to the Real People around me that are near & dear to me. ill have 2 complete the """""good" endings Tomorrow i need to end on a good lighthearted note. thank youuuu 4 such a lovely sim .. rest assured i will be making fanart
ahhhh waow wowwowow !!!!! very alluring ! im surprised ive never seen this before as i harbor a lot of love for the acd sherlock books ! really exciting. im only very early into the game and im looking forward to playing further .. i may add some commentary along the way. thank you for creating this 💝
incredible. fun little experience that got a few laughs out of me. loved the art (especially the delectability of the lunchboxes) + thought the little details like the different backgrounds in each menu item were cute. happy eating to mr bone appletea ......
++ also greatly enjoyed seeing the different email and note combinations
already knew what i was in for - still ended up crying at midnight. terrifying to only be able to express your love through a keyboard in someones final days. love always, at the end. love when freaks find each other through their line of work in science too. human accidents that lead to slow deaths. auhgh. seeing the realistic modern chatlogs akin to how i speak to loved ones now in this circumstance was visceral. life changing game and will leave a lasting impact on my mind, especially in creating art. much love to estelle & abbi






