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Whimfoome

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A member registered Dec 09, 2016 · View creator page →

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Hello! There isn’t a ready split stack function, but you can implement it easy, because you have access to the stack information.

You can look at the legacy code (the current version is very different but the overall structure of the code is kinda similar) https://github.com/Whimfoome/godot-InventorySystem/tree/gd-3.x and decide for yourself.

Cars have no collisions (as well as some boxes) and that way on the first level you can go out of bounds.

haha, loved it!

Amazing game! Managed to get score of 20 :)

Nice!

ConceptGraph which is made with Godot too, has nice Color Scheme going with the nodes (Color Codes for different types), maybe take a look at it?

Actually, the problem doesn't come from the Y-axis remainder, but the parameter floor_max_angle doesn't seem to work correctly in the function move_and_slide_with_snap and move_and_slide

Oh sorry, I meant 5-10 degrees difference on already 90 degrees slope.

Very helpful, but if we get only the Y-axis remainder, if you try to climb too steep slope (like 5-10 degrees), you will be able to climb it, even be pushed in the air.