Yeah the game has too many bugs, couldn't fix all of them in time. Thanks for bearing with it and trying it out!
whatever_methods
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I enjoyed the detective experience, I managed to beat it in the second try, though technically I figured out the right murderer on my first attempt. I do see how much effort y'all put into this for a game jam, but I do have some critiques on the execution that I think could be done better.
Having to find all evidence to get the win felt a bit restrictive. Even without finding the laptop or the urgent notice, there was enough info to deduce who the killer was. The laptop also kinda gives away the answer, so it does feel like it takes away from the deduction., since it directly states the motive.
There is definitely a little too much to read and digest, trimming some of the text based evidence, might make it less overwhelming.
Also, the part with the untrustworthy officer didn't really change the deduction process much (eg. whether the golf club has blood or not didn't change my thought process). I think if the officer affected core evidence, and after we expose them, it changes the picture, that might be more interesting.
The music is a little lacking as well, there is not much melody and the loop isn't clean. Honestly, using a creative commons track might be a lot less hassle for you and would improve the experience more.
Overall, the premise and detective work is pretty standout for a game jam project, either way good job on finishing such a complex and detailed game.
Thanks for the detailed reply, to answer your question, the reason why there are redundant sentences is because of how my rule system works, so each sentence corresponds to an editable rule. You also pointed out the distinction between "The player" and "A player", and looking back at it, I should have been more clear with the wording, I will keep that in mind next time, thanks for the advice!
I can absolutely see the effort put into this game, the music and art is really well made, everything is aesthetically pleasing. I like the narrative of the game as well, but unfortunately that isn't a rating metric in this game jam. You should definitely look into making web builds for your future games, I think it will help out a lot!
The whole game feels like a fever dream, I think the map is well designed, but the levels are a bit confusing. I move on to the next room without really knowing what I did. Maybe there should be easier levels to introduce the core mechanic of the game, so it isn't that confusing. Other than that, the narration is done pretty well. you could definitely keep doing this in your future games!
This is a really good idea, having to deduce the possibilities of cards of each bot is really fun, figuring out who is the liar is really satisfying. The atmosphere and music fits really well, I think it is well implemented. A web build will definitely help your game, so unless you want to stick with unreal, unity or godot would be a good choice next time.
Cool concept, I like how when the player gets weaker it changes to a different shape. Doing less damage while having more enemies is a little annoying. Maybe different shapes can give you different abilities, if there are some varying mechanics between levels, the gameplay would be more fun, since it gets repetitive towards the end.
I will be active for the next 16 hours, so I can rate your game within 1 hour of you posting your game here.
I am missing 10 ratings to get to 20, if you are also missing some ratings let's help each other out.
My game is quite difficult, but I hope y'all can still check it out!
https://itch.io/jam/brackeys-16/rate/4953753
The idea of turning murder mystery into something procedural is really creative, but it does get a little repetitive eventually after havthe same clues to solve the cases. I like how the clues are pretty easy to follow and understand, makes finding the murderer really satisfying. If you are going to keep working on this game, more variations in clues and murders would be great!



