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whatever_methods

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A member registered Aug 03, 2025 · View creator page →

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Yeah the game has too many bugs, couldn't fix all of them in time. Thanks for bearing with it and trying it out!

I enjoyed the detective experience, I managed to beat it in the second try, though technically I figured out the right murderer on my first attempt. I do see how much effort y'all put into this for a game jam, but I do have some critiques on the execution that I think could be done better. 

Having to find all evidence to get the win felt a bit restrictive. Even without finding the laptop or the urgent notice, there was enough info to deduce who the killer was. The laptop also kinda gives away the answer, so it does feel like it takes away from the deduction., since it directly states the motive.

There is definitely a little too much to read and digest, trimming some of the text based evidence, might make it less overwhelming.

Also, the part with the untrustworthy officer didn't really change the deduction process much (eg. whether the golf club has blood or not didn't change my thought process). I think if the officer affected core evidence, and after we expose them, it changes the picture, that might be more interesting.

The music is a little lacking as well, there is not much melody and the loop isn't clean. Honestly, using a creative commons track might be a lot less hassle for you and would improve the experience more.

Overall, the premise and detective work is pretty standout for a game jam project, either way good job on finishing such a complex and detailed game.

Thanks, I rated yours!

This is a decent interpretation of the endless platformer genre, but more mechanics would make this more interesting!

Thanks for trying the game! I put in a lot of effort to make the expressions, since I am not really an artist, so it's nice to hear that you liked it. I played and rated your game, your game has some great art!

Thanks for trying it out, I placed rummy before uno because uno has more editable rules, which makes it harder to keep track, but I guess the difficulty of rummy comes from the fact that not everyone knows how to play it. Glad you enjoyed it!

Thanks for the detailed reply, to answer your question, the reason why there are redundant sentences is because of how my rule system works, so each sentence corresponds to an editable rule. You also pointed out the distinction between "The player" and "A player", and looking back at it, I should have been more clear with the wording, I will keep that in mind next time, thanks for the advice!

I can definitely feel the mundane nature of working in this game, I was only able to get one ending, so I didn't feel the connection to the theme too much. I like the design for the hover effect, that is pretty unique. The sound effects and anomalies really helped build suspense!

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That is definitely a bug that I didn't manage to fix in time, thanks for trying it out! I will get to rating your game when I have more time, your game definitely takes some time to play!

I think your game is quite similar to mine, I see the effort too!

Thanks for the kind words!

As a solo dev, being able to make branching storylines, dialogue and the art for each scene is really impressive. Good choice on the sound effects, it definitely helps build that off-putting atmosphere. It is pretty well done!

Thanks for trying it out!

I can absolutely see the effort put into this game, the music and art is really well made, everything is aesthetically pleasing. I like the narrative of the game as well, but unfortunately that isn't a rating metric in this game jam. You should definitely look into making web builds for your future games, I think it will help out a lot!

Rated yours!

Nice story, would be better if the story is longer or if there is more gameplay to the story. Otherwise, the maps were well designed and the music fits the vibe of the game!

Rated yours!

Really interesting idea for a puzzle game, the art and music also fits the game. The game is pretty easy to understand and I I beat it pretty easily. A harder difficulty would be great so I can try to strategize a bit more!

Rated yours!

The whole game feels like a fever dream, I think the map is well designed, but the levels are a bit confusing. I move on to the next room without really knowing what I did. Maybe there should be easier levels to introduce the core mechanic of the game, so it isn't that confusing. Other than that, the narration is done pretty well. you could definitely keep doing this in your future games!

Rated yours!

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This game is pretty fun and easy to understand. The graphics are pretty good for a simple concept like this. I don't think I heard any audio, so maybe some background music or sfx would enhance the experience.

Rated yours!

This is a really good idea, having to deduce the possibilities of cards of each bot is really fun, figuring out who is the liar is really satisfying. The atmosphere and music fits really well, I think it is well implemented. A web build will definitely help your game, so unless you want to stick with unreal, unity or godot would be a good choice next time. 

Rated yours!

Cool concept, I like how when the player gets weaker it changes to a different shape. Doing less damage while having more enemies is a little annoying. Maybe different shapes can give you different abilities, if there are some varying mechanics between levels, the gameplay would be more fun, since it gets repetitive towards the end.

I will be active for the next 16 hours, so I can rate your game within 1 hour of you posting your game here.

I am missing 10 ratings to get to 20, if you are also missing some ratings let's help each other out.

My game is quite difficult, but I hope y'all can still check it out!
https://itch.io/jam/brackeys-16/rate/4953753

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I rated and commented on your game, I would appreciate it if you could do the same for my game!

https://itch.io/jam/brackeys-16/rate/4953753

I think the ideas you came up with is really creative, couldn't get pass the part with a lot of spikes though. I tried pressing z and checking the google docs but still didn't know how to get pass that part, so I couldn't see the ending. Otherwise, everything else is pretty well done!

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Gave you a rating and comment, if you have the time I would appreciate you checking out and rating my game as well!

https://itch.io/jam/brackeys-16/rate/4953753

I beat the game, it was fun. Enemies didn't seem to spawn for me at the last level, I just walked straight to the exit. If there were more levels and some varying mechanics for the robots, the game would be better!

Thanks for trying it out!

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The music helped build the atmosphere quite well, the environment changes definitely adds to the suspense as well, and got me hooked.

Thanks for the detailed reply! I would have loved to make a mode where you can choose the starting game, but unfortunately up till submission I was still working on balancing and fixing the AI, the one week limit is quite tough for solo devs like us lol.

The idea of turning murder mystery into something procedural is really creative, but it does get a little repetitive eventually after havthe same clues to solve the cases. I like how the clues are pretty easy to follow and understand, makes finding the murderer really satisfying. If you are going to keep working on this game, more variations in clues and murders would be great!

The game is quite challenging, even my friends who have play tested it thought so, should have came up with an idea like yours, simple and fun. Thanks for trying it either way!

Thanks for the praise, I tried my best with my limited art skills!

I think the game fits the theme really well, the hints were also a huge help and made the game more enjoyable for me. Also great art style, it really fits the vibe of the game!

I like the art style of the game, would be better if the game is longer and more interactive, if there were any alternative endings or minigames, I wasn't able to get to it.

Thanks for the support with the mechanics, they were definitely the most time consuming to work on, glad my effort is appreciated.