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Weywocketer

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A member registered Jan 05, 2023 · View creator page →

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Hey, thanks for the input! :D I’m afraid it would be pretty inconvenient to play the game on mobile devices, even if I made it compatible, as it requires plenty of mouse clicking and it wasn’t really created with phones/tablets in mind.

Thanks for the feedback! I’m rather not going to update it anytime soon. You got me interested, though. How would you imagine a sandbox mode? Some sort of choosing units before the battle?

Thanks for your kind words and encouragement! Honestly, I don’t think I’ll touch it anytime soon; maybe some day when I’ll feel I need to work on some simpler side project again. However, marine topics are close to my heart, I’m currently working on a 3D historical sailing simulator. :)

Sure! I’ll take a look and try to give you some feedback there!

Yeah, that would be a nice touch! I had ideas of introducing some sort of chain of command, with for example orders carried to the officers by messengers and so on. I’m hoping to bring this sort of mechanics into my next game!

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Fair point! I’m afraid that all companies’ numbers have just the “th” suffix added. It was supposed to be only a temporary solution, but here it stayed. 😂

Thank you, I appreciate your feedback! 🫡 Originally, I was planning to include cavalry and artillery, unfortunately I’ve never come to that point. It’s a pretty old project (created in 2021/2022) and honestly I doubt I’ll add any major improvements anytime soon, as currently I’m focusing on creating another Napoleonic Wars game (historical sailing simulator).

Thanks for the feedback! Yeah, the “AI” works pretty randomly, so it might sometimes behave weirdly. Maybe in the future I’ll try to rework the enemy AI so it’s more consistent with its actions.

Thank you, I’m glad you enjoyed it! I’ll definitely take a look at your project! :D