Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Western Spaghetti

3
Posts
19
Followers
24
Following
A member registered Apr 18, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the kind words and the questions! Let me know how it goes if you end up running something with it. 

(2 edits)

Yea, your first instinct is correct. So, depending on what you’ve done before leveling up you’d have different choices based on what you’ve checked. Then you erase everything and start over with making check marks. Of course as DM you could rule that players could level up a couple (or more) things at once if it made sense. You could also rule that players don’t need to erase check marks after leveling.  

And yes, you’re right that there’s no value in splitting check marks. However, I found that players in many instances would have a lot of checks to choose from so it wasn’t ever an issue that they’d checked 3 things only two times for example. 

Also, keep in mind that if you make some checks next to something weird on your sheet , the DM has to think of a way to level it. So I had one player make checks on a map or a note or something that they had in their inventory. So I gave them a more detailed map of the area and ruled that they then were more skilled at tracking and wilderness related things and could roll with advantage on those types of actions. I’d probably change that to an x-in-6 in the future but it worked out in the game.

That’s correct. My thought is that you would only occasionally increase HP on “level up”, hence the “+[level you are coming from]”. So if you wait longer to increase HP, you get more all at once. Seemed to work ok in playtesting.