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WeslleyAl

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A member registered Mar 21, 2020 · View creator page →

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Obrigado. Que bom que gostou. É a primeira vez que adiciono controles mobile desse tipo, então fique a vontade para avisar se tiver qualquer sugestão ou problema.

Obrigado por testar e pelos elogios. Nós 2 acabamos implementando uma mecânica bem parecida. Mas você focou todo o jogo nela e eu só coloquei em 2 fases. O seu jogo é um dos mais bem executados da Jam. Não encontrei nenhum bug, mesmo com um bando de clones na tela. A única coisa no jogo que eu diria que não gostei é que o personagem refaz todo caminho toda vez que eu gero um clone. Mas isso é porque eu sou impaciente mesmo. 

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Thanks for playing. That is the first time I hear that. Do you remember where it happened? Also, in case it happens again, you can press "P" to self-destruct and try again, if you want.

Thank you for the notice. It is very unfortunate that someone would do that. In the particular case of the platformer jam, where I commented on, I don't think it is stolen, since, while the concept is good, the game itself isn't that great. But always important to be aware.

In a more lighthearted note, if you like platformers, feel free to check out my entry for the platformer jam, called Chrome and Tape.

That is very impressive then.

Can't say I enjoyed it, but it is certainly unique. So much so in fact, that it is even hard to give feedback. I have no idea where a mechanic like that could or should go.

That is a very unique way of using an arcade machine asset pack, I will give you that. But for as cool as the concept it, it is just too easy and there isn't much to keep you interested. Still played until the end, since it is very short.

I'm not sure how much of this game classify as a "platformer", but you got the "retro" part perfectly. The minigames can be improved though. The spaceshipt one, in particular, seemed more like I cleared it based on luck than skill.

You have my highest rate for Visual & Theme. Really well done on that front. But the platforming needs quite a bit of work. It just doesn't feel right. 

Of course, there are a few bugs, like pressing "ESC" when the menu is open makes you unable to move, but those are par for the course in a short game jam like this one. 

Overall, it is a very good game and if you expand and polish it, you can publish it and have good chances of finding a target audience.

Probably the most unique art style so far. It looks 2.5D, but it is hard to even tell. The concept itself is good as well.

For the negatives, took me a little to undertand the arrow was guiding me towards the pizza. Maybe if you positioned it on top of the player, it would be easier to undertand. The fact that moving vehicles don't move your character along is weird as well. And overall the character doesn't control particularly well. 

It can become a fun game with the right amound of time and work.

Looks like you forgot to set "point (no filter)" for the main character. Not a huge fan of how heavy the player feels when walking compared to how light it feels when jumping. I like the idea that tha castle is "blocked", until you fulfill the conditions.

That is a very unique idea. It is simple, and well executed on what it seeks to do. Personally, I din't have a lot of fun with the game, even though I love platformers. I can see it being more engaging for people that like arcade style games.

It is nice that you decided to submit, even though it is cleary incomplete in many ways. Unfortunately, the game shows that you didn't have much time or experience or both. The turtle is way too much to the left and there is no player feedback. And I just jumped into what seems to be an endless abyss. Definetely nailed the theme though. It sure looks like something I played from that era ( won't say what ).

Thank you for trying and for the feedback. You can dash through the orange tapes to create a ghost.

Not sure if it was completely vibe coded, but it sure does look like it. There is space for games that use satire or appeal to a more childish sense of humor, but this one is not it, sorry.

The cover image is adorable. And I like the way you made the fireflies. The effect is simple, but effective. The gameplay is simple, but I learned the hard way that a simple gameplay is best for a 2 day game jam.

I wasn't expecting to find someone else that used to catch frogs. Thank you very much for checking the game out.

That is quite the high praise. I wouldn't go that far, but thank you. Played yours as well. It is a simple game, but very polished.

That is by far the best art style I've seem in this jam. I won't post a screenshot of my pond, because I'm not very artistic inclined, and the pond got very messy, but I enjoyed the game quite a bit. You got yourself a fan.

I apreciate the effort to stick with the mouse only prerequisite, but having the movement and attack tied to the mouse like you did feels very awkward, unfortunately. It is nice that the boss have fases though. Caught me off guard. And of course, the multiple characters.

Looks like you ran at the same problems as me where the concept is nice, but there was no time to flesh it out or polish it. In your case in particular, it is hard to determine what is a valid jump and what isn't, that makes the frog take one step at a time at the lily pad it is already in, when you are clicking a completely different lilypad.

Couldn't help but noticed  a severe lack of frogs.

Ok. That was a funny idea. I'm not sure how I feel about the frogs all shooting at the same time. I think it would feel more engaging if they had different timings. Not sure though.

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Of all things I was expeting to see on this jam, an incremental fly eating game was not among them.

Your game is awesome. How did you make something that polished in such a short period of time? The only thing I could say about it is that the layer transition is a little too slow.

About my game, yes, it is missing so much stuff. Even though the scope is fairly small, I still couldn't get it to a nice state. I'm glad you at et least think it has potential.

Thank you. Funny that we used the same pack for the frogs. It guess it is of very high quality. I rated your game very highly because I liked the idea you were going for. At a personal level, I would rather you focus more on the movement you created rather than the combat, but that is just me being biased.

That remind me of an old Atari game. It is a nice rendition.

It worked just fine on Chrome. Looks like it is a problem with my version of Firefox. Still not sure why, but I can at least rate the game. I had more fun with it than I was expecting, not goona lie.

Don't worry. I don't mind harsh feedback, and if it is constructive, I take it to heart. I'm aware that calling it a "bit" lacking is already softer than it should be. Thank you for taking the time to try it out and give feedback. And yes, I'm sure it is going to be of use to me.

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Hi. Thank you for trying it out. It is unfortunate that it ended up being just a concept. I wanted to do so much more with it. I tried your game, but for some reason, it didn't work for me. The visuals are working, but when I left click, although I can hear the sound, the frog don't jump. And when I right click, I can see the tong for a frame and then it disappears. The tong always aim at the botoom left side of the screen as well, regardless of where I click. Any idea what might be the issue? I want to rate your game fairly. I use Firefox.

The web version worked fine for me, but turns out I'm horrible at the game. Do you have strategy tips?

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Hi. Thank you very much for giving the game a shot. The lanterns shouldn't be kept but because I submitted the game literally on the last minute, I panicked and commented a piece of the code that resets the objects. That is also why the "Retry" button isn't working correctly. (,,>﹏<,,)

Edit: I tried playing your game as well, but to no avail. Sorry I couldn't rate.

I pinged you on the Discord server.

Your friend can add you as a game admin. You should be able to edit the game as well as vote on other entries then.

I have an idea in mind. Not sure if you would be interested. It is a little dependent on the prerequisite though.

I don't see any restriction on engines. Of course, you won't be eligible for best Miniscript game or best Game Maker game. And if you don't use Bezi, you won't beeligible for best Bezi game. But as long as it is a web game, you should be fine to compete for best web game.