Obrigado. Que bom que gostou. É a primeira vez que adiciono controles mobile desse tipo, então fique a vontade para avisar se tiver qualquer sugestão ou problema.
WeslleyAl
Creator of
Recent community posts
Obrigado por testar e pelos elogios. Nós 2 acabamos implementando uma mecânica bem parecida. Mas você focou todo o jogo nela e eu só coloquei em 2 fases. O seu jogo é um dos mais bem executados da Jam. Não encontrei nenhum bug, mesmo com um bando de clones na tela. A única coisa no jogo que eu diria que não gostei é que o personagem refaz todo caminho toda vez que eu gero um clone. Mas isso é porque eu sou impaciente mesmo.
Thank you for the notice. It is very unfortunate that someone would do that. In the particular case of the platformer jam, where I commented on, I don't think it is stolen, since, while the concept is good, the game itself isn't that great. But always important to be aware.
In a more lighthearted note, if you like platformers, feel free to check out my entry for the platformer jam, called Chrome and Tape.
You have my highest rate for Visual & Theme. Really well done on that front. But the platforming needs quite a bit of work. It just doesn't feel right.
Of course, there are a few bugs, like pressing "ESC" when the menu is open makes you unable to move, but those are par for the course in a short game jam like this one.
Overall, it is a very good game and if you expand and polish it, you can publish it and have good chances of finding a target audience.
Probably the most unique art style so far. It looks 2.5D, but it is hard to even tell. The concept itself is good as well.
For the negatives, took me a little to undertand the arrow was guiding me towards the pizza. Maybe if you positioned it on top of the player, it would be easier to undertand. The fact that moving vehicles don't move your character along is weird as well. And overall the character doesn't control particularly well.
It can become a fun game with the right amound of time and work.
It is nice that you decided to submit, even though it is cleary incomplete in many ways. Unfortunately, the game shows that you didn't have much time or experience or both. The turtle is way too much to the left and there is no player feedback. And I just jumped into what seems to be an endless abyss. Definetely nailed the theme though. It sure looks like something I played from that era ( won't say what ).
Looks like you ran at the same problems as me where the concept is nice, but there was no time to flesh it out or polish it. In your case in particular, it is hard to determine what is a valid jump and what isn't, that makes the frog take one step at a time at the lily pad it is already in, when you are clicking a completely different lilypad.
Your game is awesome. How did you make something that polished in such a short period of time? The only thing I could say about it is that the layer transition is a little too slow.
About my game, yes, it is missing so much stuff. Even though the scope is fairly small, I still couldn't get it to a nice state. I'm glad you at et least think it has potential.
Thank you. Funny that we used the same pack for the frogs. It guess it is of very high quality. I rated your game very highly because I liked the idea you were going for. At a personal level, I would rather you focus more on the movement you created rather than the combat, but that is just me being biased.
Hi. Thank you for trying it out. It is unfortunate that it ended up being just a concept. I wanted to do so much more with it. I tried your game, but for some reason, it didn't work for me. The visuals are working, but when I left click, although I can hear the sound, the frog don't jump. And when I right click, I can see the tong for a frame and then it disappears. The tong always aim at the botoom left side of the screen as well, regardless of where I click. Any idea what might be the issue? I want to rate your game fairly. I use Firefox.
Hi. Thank you very much for giving the game a shot. The lanterns shouldn't be kept but because I submitted the game literally on the last minute, I panicked and commented a piece of the code that resets the objects. That is also why the "Retry" button isn't working correctly. (,,>﹏<,,)
Edit: I tried playing your game as well, but to no avail. Sorry I couldn't rate.





