Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

WeShipEventuallyMember

3
Posts
3
Topics
1
Followers
A member registered 21 days ago

Recent community posts

Title: Difficulty increase was difficult

Author: Jacob Bragg Posted on: July 23, 2026

Part 1 - The Problem:

My major assignment for the week was adding any missing A features we needed. While we had most of them, the one we needed more than any other was the ai getting more difficult once winning. While that seemed like a simple fix, I had to think how i would do that for a chance based game. Not to mention I had to figure out how to add it to the game mode without breaking anything that we already had in there. While this took a few days of researching and small tests, I was able to figure out a solution that should work.

Part 2 - The Solution:

Because our game is based on chance, the only variables I can change would be the cards you get. With that as my idea, I added code into the game mode that recognizes if you win a game. If you do, the next game will have the ai start with on average a better value deck. This number can be adjusted in the details panel for the game mode, so we can decide on how hard/impossible we want to make the following game feels if you win.

War Pigs community · Created a new topic Blog Entry #2

Title: Simple Multiplayer with simple problems

Author: Jacob Bragg Posted on: July 17, 2026

Part 1 - The Problem:

One of my assignments for the following week was to get a simple multiplayer version of the game set up. At first I thought it wouldn't be so bad. However I soon began to see that trying to make our game work through an online server was incredibly complicated. There was also the issue of how it would technically work in a simple game of war/what would be the point. With time ticking down I decided to still add multiplayer aspects, but not through online. Instead it is now all local.

Part 2 - The Solution:

Going local was definitely the easier of the two, and would still fulfil the requirements. Starting with making a new map, which was identical but I removed the enemy ai. I then added the controller, with simple button controls used for testing. A new menu had to be made in order for the player to select which map they wanted to go to, so that was also something I threw together. The most difficult part was the game mode, but thankfully I was able to use the base game mode with some modifications. With all that thrown together, a new mode where you played against another player was made.

War Pigs community · Created a new topic Blog Entry #1

Title: The Installer was difficult to setup

Author: Jacob Bragg
Posted on: July 10, 2026

Part 1 - The Problem:

One of my assignments for the following wee was to get the installer made/setup so we could submit it into the itch.io page and for our class. I did plenty of research, found a application to make the installer, and did a quick test with my previous project to test the time it would take. With all that setup I decided to wait until the meeting for when to make it as by then everyone's code should have been pushed. However as I was getting everything set up, I didn't realize that I did not actually make an installer before, leading to me having to panic research a solution.

Part 2 - The Solution:

After getting more information, and following along guides, I got the basics ready to go, but then I had to wait for another member to submit their code, which I was told ahead of time thankfully. With everything now ready to go, I got the exe for the project, inno for making it into an installer, and time to burn. The first attempt made a script, the second was the incorrect version of the project, and the third contained wrong information. Finally though, with all the information inputted, the installer was made, and it contained all the aspects we coded.