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wendyfrog

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A member registered Oct 15, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

Such an exquisite game, I love it! I love the creative use of your tilemap. The only issue is the hitboxes, and maybe the lack of a way to die. These two quirks do add to the unique character if the game, so I would not recommend any changes.

Also I love the cover image, so magestic.

I think this is a good game: very well thought out. However there are a few drawbacks:

  1. A consistent art style would be nice: all of the pixel art is different resolutions and there is no prevailing colour scheme. This could be fixed by adding a similar texture pack to the one you used in sprint one - this was much better.
  2. Also I think that all of the platforms and the character could be bigger - they are supposed to be the main feature of the game, yet are dwarfed by the UI.
  3. Finally I think that you should spend some time playing around with the friction and the other variables related to the character control. This might make the game feel a lot better compared the current system which doesnt yet have a nice feel.

On the whole, good game.

I liked some of the movement mechanics as well as the premise of the game. However two big work ons for me would be a) fixing the jump pads so that they actually have a hitbox and work, also the slide stops too sharply, it is basically a brake; and b) FIX THE HITBOXES

Very good game, good idea and consistent art style for a very nice feel. My only feedback would be to add a cool intro rather than just throwing the user into the game. I would also recommend that the buttons to move past each little message that pops up are consistent, some of them don't allow clicking, others do.

Excellent game: very addictive and great concept, a simple idea which you have executed very well. Some difficulties I experienced while playing is that, while the splitscreen is a very cool concept, it was difficult to tell where the other player was. This could be solved by zooming the camera out a bit, or adding an arrow that points to the other player's location (this could maybe appear once every 30 seconds or something to make it slightly harder to hide). Also some powerups would be cool: maybe instead of the enemies.