May not be so much back as taking a small victory lap for old times sake, and giving some old fans a chance to have another go at something they hopefully enjoyed :-)
Weirdobeardo89
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The game so far only goes to end of day one. More days will be added in later updates.
Did you use the computer in the office to sync your calendar with your clock? If you did a small hint should be displayed in the top right corner at all times that could be helpful if you don't know what to do.
A text adventure game can be frustrating through more modern eyes. That is why I have as much of an UI as I have in my games, and yet you can still get lost. It does take some getting used to if it is your first time playing one.
After the message, did you go back to the prep room and find the basement laboratory?
Thank you for good and constructive criticism. I will look into the bugs you mentioned before the next release (it will probably be a good month or so as I am currently attending to a different project for a bit). I will also update the how to section that you can find under "Phone" in the top right menu. Hope to see you come back and try again now that you know the layout a bit better.
Best wishes: WeirdoBeardo89
This is the 0.1 version of the game. Plans are there for a full 1.0 with many smaller updates and released as development progresses.
There willbe a total of 10 playable days in the game, with each being a few weeks apart in the game's story, making for an interresting year of content I hope :)
Taking a small break from this game to work on one of my other ones, but I will return to it in a month or so
There is a floor of rooms you haven't been able to access yet. Every clean, fresh and pleasant place in my games needs a seedy underbelly. The lab under the lab will be fun, just starting things off on the nicer and less morally questionable side.
Sorry for the confusion. This is still an early slice of the full game, so you can't finish day 1 yet. for 0.1 my plan is to let the player finish day one, and get a little surprise at the end to hint at darker side of things.
I like your computer ideas, I just need to figure out what exactly to use it for and how to implement it.
Plan is to have a sound chime when you advance time. A bit of text wouldn't be hard to implement for those playing with the sound off.
A bit of a whimper of a return, but I am back making games. Focusing mostly on a different game at the moment, but I will get this one back in full production sooner or later. Roadtrip Woes, Gods of Sin and Masturb...chat have all seen some development lately, with most of my time being spent on Roadtrip Woes.
Hey there. The game is still under development, and bug reports are appreciated. If you want to give specific reports you can do so on my discord, or here in the comments. Your time on the ferry is decided by how much your eat, rather than how much time you spend there. After a certain point you will be full enough to fall asleep for a second time, and after waking u you will be told the ferry has docked. You should then be ushered to the car, and end up in Hirtshals.
Bugtesting as solo developer can be a bit taxing, so I have relied on friends and fans to help me out here. Report whatever you guys find and I will get it fixed (and rebroken, and fixed again).
Best wishes: WeirdoBeardo89

















