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Weirdobeardo89

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A member registered Mar 19, 2023 · View creator page →

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May not be so much back as taking a small victory lap for old times sake, and giving some old fans a chance to have another go at something they hopefully enjoyed :-)

Is it possible to make the game scale with screen size? Those of us still carrying a potato with a screen around can't really play this with how the screen is currently scaled in-game.

All ok?

Well, aren't you lucky...

Sorry to not have seen this before. Fixed today (I hope).

No problem. I want things to work :-)

Fix is up. Worked for me, hope it works on your end too.

Tested the fix, and seems to be working. Uploading the fix now. Give me a few minutes.

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Looking through the code it seems one of her scripts had been turned off when I updated the UI way back. I will turn it back on, and maybe you could test it out for me?

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Give me a bit more to go off of, and I will give a fix a try tonight.

Did you put the samples in the refridgerator?

Have you checked the calender on the computer? You need to advance time by finishing your last appointment first.


Also: there is a guide in the update section or on my discord :)

No idea what this means. Am I that much of an old fart already? :-P

This looks like a problem with quest and not the game file. Try redownloading and reinstalling.

The game so far only goes to end of day one. More days will be added in later updates.

Did you use the computer in the office to sync your calendar with your clock? If you did a small hint should be displayed in the top right corner at all times that could be helpful if you don't know what to do.

A text adventure game can be frustrating through more modern eyes. That is why I have as much of an UI as I have in my games, and yet you can still get lost. It does take some getting used to if it is your first time playing one.

After the message, did you go back to the prep room and find the basement laboratory?

Thank you for good and constructive criticism. I will look into the bugs you mentioned before the next release (it will probably be a good month or so as I am currently attending to a different project for a bit). I will also update the how to section that you can find under "Phone" in the top right menu. Hope to see you come back and try again now that you know the layout a bit better.

Best wishes: WeirdoBeardo89

This is the 0.1 version of the game. Plans are there for a full 1.0 with many smaller updates and released as development progresses.

There willbe a total of 10 playable days in the game, with each being a few weeks apart in the game's story, making for an interresting year of content I hope :)

Taking a small break from this game to work on one of my other ones, but I will return to it in a month or so

https://linktr.ee/weirdobeardo89

There are definately people eating people in the game, even if it isn't completely obvious.

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You can comment here, or use my discord :)

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I always use anime style AI art inn my games when I do use any at all :)

There is a floor of rooms you haven't been able to access yet. Every clean, fresh and pleasant place in my games needs a seedy underbelly. The lab under the lab will be fun, just starting things off on the nicer and less morally questionable side.

Sorry for the confusion. This is still an early slice of the full game, so you can't finish day 1 yet. for 0.1 my plan is to let the player finish day one, and get a little surprise at the end to hint at darker side of things.

I like your computer ideas, I just need to figure out what exactly to use it for and how to implement it.

Plan is to have a sound chime when you advance time. A bit of text wouldn't be hard to implement for those playing with the sound off.

I may use what I just learnt from a different game to give people a choise

Text only. The immense criticism about AI art (and the fact I never really enjoyed that part of the creative process) has made me a bit weary.

Not too weird, it is in the very very early stages of development. I would call it a preview to a demo :)

Thank you :-) Any info is helpful.

A bit of a whimper of a return, but I am back making games. Focusing mostly on a different game at the moment, but I will get this one back in full production sooner or later. Roadtrip Woes, Gods of Sin and Masturb...chat have all seen some development lately, with most of my time being spent on Roadtrip Woes.

Hey there. The game is still under development, and bug reports are appreciated. If you want to give specific reports you can do so on my discord, or here in the comments. Your time on the ferry is decided by how much your eat, rather than how much time you spend there. After a certain point you will be full enough to fall asleep for a second time, and after waking u you will be told the ferry has docked. You should then be ushered to the car, and end up in Hirtshals.

Bugtesting as solo developer can be a bit taxing, so I have relied on friends and fans to help me out here. Report whatever you guys find and I will get it fixed (and rebroken, and fixed again). 

Best wishes: WeirdoBeardo89

Will do after work :)

Don't want to take too much, but thank you for the sentiment :) 

It is supposed to let you get off the ferry then stop. So you have missed nothing but a text saying "End of Game"

Thank you. Hope the game is well received. Trying some new ideas out here and there as it goes on.

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Thank you Crow. Good being back in some small way :)

For now, not too far. It was meant to go all the way to immobility.

The game was in full progress until some personal issues arose. I thought I had changed the game to no longer take pre-orders, but I see I had not. Fixed now. Sorry for anyone feeling cheated. The game will come out at some point, I just can't promise a date anymore.

I did, and I didn't. I decided to keep going, but at the same time taking some time off made me realize just how much time I've been spending on the games. My break is becoming a bit of a longer one, and I think I am ok with that for now :)