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weikunshen

5
Posts
A member registered Dec 06, 2022

Recent community posts

Very good game experience. This game has a complete story, and even added Credits at the end. Although the picture is very simple, the overall style is consistent. However, part of the UI does not match the screen. The operation of the game is very smooth, but you can change the relationship between animation and operation, such as adding treaty animation. There is only one enemy, so I suggest adding some terrain changes and adding enemies on other platforms as well. The size of the protagonist can be reduced, and it seems that the current size does not need to fear small human beings.

It's my favorite rhythm game. You did a great job. The selection of songs and the design of notes are very interesting. The inspiration of Octopus Burn as a note is really great. However, I had some doubts at the beginning. I don't know when to press the button. It was only after several rounds that I found that the bottom row was the standard for judging the timing. My suggestion is to add some changes in the background and highlight the place where the notes catch.

Very good game. The picture and animation of the game are very complete and smooth with appropriate sound effects. I noticed that the game did not refresh the screen, enemies and rebirth sites when it started again. I hope some changes can be made. Secondly, there is no increase in difficulty and props in the process of the game, which is also a mechanism to consider joining.

In the world of black, white and gray, blue villains leap over the red spikes and want to escape from the factory where they are imprisoned. Unfortunately, I got stuck at the second level. There is a place with sharp spikes up and down, so you need to master a very appropriate distance and jumping height to pass. The game has clear instructions. The overall design of the level is very wonderful, and the location of the spike has also been calculated ingeniously. The best part of this game is the sprint mechanism. In addition to simple acceleration, game designers designed sprint bars to limit sprint time. This has changed the overall playing method and tested the players' technology even more.

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This game has an amazing driving feel. The car's acceleration and drift systems are handled perfectly. What surprised me most was that when the car drifted, it would leave a burn mark on the road and have a corresponding sound effect. These traces vary in thickness and will gradually disappear over time. The programmers and artists of the game have carefully handled these small details, which is commendable. However, this game does not seem to design other tracks, which is a pity. I hope to see more traps and more mechanisms.