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WegPast

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A member registered Mar 25, 2020 · View creator page →

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Ok thanks, I'll try it !

(1 edit)

And here's the TextMeshPRO settings for the font atlas, for those who were wondering : 

Got it !

Here's the settings : 

20-7E,A1-AC,AE-2E9,2EC-2FF,370-377,37A-37F,384-38A,38C,38E-3A1,3A3-481,48A-52F,1C80-1C88,1D00-1D24,1D26-1D5B,1D5D-1DBF,1E00-1EFF,2010,2012-2027,2030-205E,2070-2071,2074-208E,2090-209C,2116-2117,2120,2122,2190-2199,21D0-21D9,2208-2209,220B-220C,2213,2215,2217,221A,222B,223C-223D,2248-2249,2260-2262,2264-2265,226A-226B,226E-226F,2282-2285,22C0-22C3,23E9-23EA,23ED-23EF,23F4-23FD,2580,2584,2588,258C,2590-2593,2596-25A1,25AC-25B2,25BA,25BC,25C4,25C6-25C7,25C9,25CB,25CF,25D8,25E2-25E5,2600-2601,2604-2605,2607-2609,2615,261A-261C,261E,2620,2630-263A,263D-263E,2640,2642,2660,2663,2665-2666,2669-266F,2693-2694,26A1-26A7,26C6,26CF,2713,2717,2C60-2C7F,2DE0-2DFF,A640-A66D,A680-A69B,A722-A76F,A771-A787,A78A-A7BF,A7C2-A7CA,A7F5-A7F7,A7FA-A7FF,AB30-AB31,AB33-AB3C,AB3F-AB5A,AB60-AB68

Just a last question : I set the base point size to 16 but is that the correct one ? What is the base size of Pizel ?

Oh I've used FontForge in the past but didn't thought about it for this xD

I'll try it and post the right setting for TMPRO here sor everyone can have it too :)

Thanks CopheeMoth !

Really cool font !
I'm trying to create a 'Font Asset' for TextMeshPro in Unity with your font. Can we have the full list characters as unicode hex ?

I tried the 0020-E007F (extra giga full range as seen here : https://jrgraphix.net/r/Unicode/) and it freezed my editor x) So I went for a more incremental approach and ended with a descent one : 
0020-024F,02B0-052F,1E00-1EFF,2000-206F,2150-23FF,2500-26FF,27C0-27FF,2900-297F

But there only 1515 symbols, so some are missing... So if you give us the full list (as Hexadecimal Unicode code to avoid glitch in web browsers) we could easily use it with TextMeshPro :)

Another one : Would it be possible to pick/select sprites by right-clicking them and tiles by shift + right-clicking them ?

Would it be possible to have way to flip the selected tiles in the editor ?  It would save a lot of time :p

OH GOD !
I used your tool so many times in my gamedev life ! And when Flash was announced to be abandoned I was so sad ! I was looking for alternative but didn't find any other equivalent... And today I went to the old link that was in my bookmark for so long just, you know, for a miracle and BAM here it is ! "New Home" ! I'm so ridiculously happy xD

Have my 5$ ! (not much I know, sry, but it's with all my heart !)


ps : You can play the 3 games on wich we used Chiptone here : wegpast.itch.io and the earliest one : (https://gamejolt.com/games/ld43-journey/383045)

Thanks for your feedback :)

We thought about implementing keyboard shortcut to control upgrade and refill. But after some play tests it feel "doable" even if it was hard. We thougth it deserved better the gameplay to HAVE to click on buttons AND control your shuttle :)

We're working on a Post LD version, we may add some keyboard control is we can manage to balance well the gameplay with this way of control :)

Stay tuned !