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Gforest

7
Posts
A member registered Sep 23, 2025

Recent community posts

I like the weapon and the animation, it is great. 

The first friction i found is when the character touches the circle obstacle, sometime the character will stuck right there or shake. The second friction is after i click "Change Env" button, i press the space button to attack but it also changes the environment every time i press the button. 

One thing you can improve is the text, it is hard to see because the color is same as the color of obstacle. I recommend you add the outline or change the color to be more visual. And the "change Env" covers the text that show how long the posion last (hope it make sense).

For the itch page, add some arts and some detail of the description (like after i kill the monster what keys can i click to stay a human or turn into the beast?).

The UI is well-designed and clearly shows the mission and what items can be purchased. However, the missions become repetitive, and no new or more challenging tasks are introduced. In addition, the overall goal of the game is not clear, so players may feel unsure about what to do next and end up repeating the same actions.

To create a stronger sense of achievement, you could introduce new mission types, increased difficulty, and clearer progression goals to keep players engaged and motivated. To better capture players’ attention, you should also add the description of your game on the itch page.

The storyline, art, and music are great. However, the game feels a bit simple since it only has one level. On the itch.io page, adding more story description could help attract players.

The character’s animation and sprites are great. One issue is that even when the character’s health bar is empty, he is still alive. Also, remember to update the description of the control keys in the game.

The sprites are nice and clear, and the character is cute. One issue is that there is no UI or sprite shown on the pan to indicate what the player has added before. Also, the scene in the game is too big.

i like the character and the weapons. when the enemy push the character to the wall, the character get stuck at the wall. i think  your enemies are not only meant to damage characters, but also to be used as speed boosts or super jumps  (like bounce blocks) to increase the challenge and fun.

the character is great, but there is no next level after collect all the things. i think something can improve is the enemy can add the detect area so that when the player enters the area, enemy starts chasing.