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weelum

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A member registered Oct 07, 2021 · View creator page →

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thanks for notifying me on the bugs, didn't do a full check after uploading the new version. all the issues should be fixed now.

i think i understand what you mean with the flipping, but the rotation is still important to decide where the input/output of the machine will end up

the blueprints are going to be a bit more complicated than that since my code's a bit whacky for it.

i actually don't really like factorio personally. it's too stressful for me, that also played into my design choices for this game

woah thanks for the feedback!

facilities only push output onto belts that are aligned, never really thought about giving the option of pushing output onto misaligned belts but that could be interesting.

as for splitters, mergers and bridges, i've thought about implementing those but settled for having 'soft splitting' belts for now. you can split belts by placing perpendicular belts next to one you want to split the throughput of.

blueprints im not planning would probably take a lot of effort for me to make but i'll probably add that at some point. the copy function makes more sense to be repeatable and was a quick fix so i already added that.

i'd never thought about adding control to the area expansion! that's a good idea.

you can rotate directly during quick move and i didn't realise you couldn't stash during it. i'll look into that since i'm pretty sure it's supposed to be possible.

i'm not sure what you mean with rotation in regard to symmetry though?

anyway, thanks again for playing and commenting!