Yeah, you still did really well with it and I can see it developing. I’m working on a more refined version of my game!
Adam
Creator of
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I really like the concept of your game. I was confused about what to do at first and was focused on the mobile clicker, even though you clearly described the game as being about accounting. It reminds me a little of things like Papers, Please, where you have to pay attention to the details. I think that it's tricky to make the input part fun - maybe if it was more tactile, like things that you had to stamp (again, a bit like Paper, Please) or ticking boxes rather than typing. Anyway, it's a smart concept and I think you could take it further (maybe an ongoing narrative in the background over time?) Congratulations on seeing it through to the end - it's hard to commit to something and actually make a thing, rather than just sitting on the sidelines :)
Hey, thanks for the feedback. Hmm, that crash sucks so I’m sorry about that! But you’re right - it’s to do with the vampire hunter. I have quite a few ideas for how to improve this game, I just did have nearly enough time with it to refine the core elements and do what I wanted! It definitely needs more ways to get you away from the coffin.
I wanted to include some kind of menu for how you can select the helpers. You have to be over a corpse to summon an Acolyte, but Grave Diggers and Bats are available any time (and Bats are a bit too freely available, it seems… ;P
Anyway, thanks so much for playing it and taking the time to comment. I’ll definitely check out your game tomorrow and return the favour :)
Hey, thanks so much for the feedback. I agree with all of this: I don't know why I made it so you have to pick up the first powerup - it was a weird decision and I think I just ran out of time and ran with it. Powerups just sort of get bigger at the moment, which simply makes them more likely to hit enemies, so they need some work too. To be honest, I was struggling with my design (which started as a vertical shooter) until I had the idea to rip off Vampire Survivors (that happened on Saturday night, so there wasn't much time to develop it). Glad you liked the music - I love making little tracks for my games :)
I'm actually redevloping this from the ground up, now that I have something in place. Gonna have gamepad controls and so on :)
I really like the idea but I struggled with this, TBH. Text is too hard to read in the browser (it's really small and blurry) and ity appears like text on some of the cards is missing, so it's hard to know what they do. Restart button didn't work consistently for me, either so I gave up in the end - sorry. I do really like this idea though!
This is simple but fun (and funny). I like the mix of cute (visuals, music, hamsters, obviously) and the sweary VO. Sounds like Ron Perlman. I enjoyed this one. Collision is a little harsh and I think this would be great if it was a little more zoomed out so teh player has space to see what's coming up. Could be super fun with some different pickups and other obstacles. Maybe some score multipliers that are risky, a temporary armour to smash spikes and things like that. Nice one :)




