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Spike

2
Posts
17
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A member registered Dec 28, 2015

Recent community posts

I prefer visible enemy blobs, especially if individual battles are meant to be a tad difficult and tactical. The positive I can see with random encounters is it would be much easier to program usable skills that would either draw attention (e.g. prideful yelling) or avoid (e.g. rogue stealth).

I am curious about your future projects! Can you share more about the small card game, and is there any way to follow your progress?