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Steam Powered Penguin

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A member registered May 12, 2020 · View creator page →

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Great game! Had some really good moments, especially when it opens up for exploration in the station. Also love that you kept some of the sillier dialog options as consequential choices- I wasn't expecting my dance moves to save the day, but I'm glad they did!

Very cute! I enjoyed the blend of mechanics, this could be really interesting with some more puzzles. It does need a timeout though... I made an infinite loop on the first portal level XD

So cute! The programming blocks being actual parts of the snake is such a nice touch

I totally agree the inverted controls are a little wonky, I'll try and find a solution to that. Thanks for the feedback!

Glad you enjoyed it! And I really like the idea of riding the curve, I'll have to play with it and see how it feels...

Oh man, that was on my to-do list and it totally fell through the cracks! First post-jam update will definitely have it. I'm sorry about the softlock, I hope you enjoyed the rest of the game :)

Nice work! Creative use of the limitation, and I enjoyed getting the 1-2 punch on the beasts a lot. The control scheme threw me off slightly... since we have to do it so much having the switch hunters button reachable from the movement keys would make everything feel a lot more fluid to me. But other than that, fun game!

Haha I'm glad you enjoyed it! Exactly the vibe I was going for :P

Incredible art, great sound design, and solid mechanics. I could definitely see myself playing a fleshed out version of this for a long time. Didn't really encounter the limitation in my playtime, but I might have just been too eager to cash in and teach those spirits a lesson as soon as possible :P

Really enjoyed this, keep it up!

Great concept! I was a little lost in the gameplay, but the art and the writing is intriguing. An explanation about the meters in the top left would be great to include in the game. My stress climbed past 1000/100 and I wasn't sure if I should be worried... but it did stress me out a bit!

 A temple management game is a great idea, I'm looking forward to any future development :)

Nice work! The game over animation killed me (literally), love the art and concept for that. A bit more contrast between the background and the birds, and a clearer indication of where and when my cursor will kill the ducks would make this even better. I don't know how many times I clicked on a few of those buggers before they went down :P

Nice job! A bit more variety with the targets would be go a long way, l but I had a good time with it

Always love to see Pico8 being used! Great job with the art and mechanics, the only thing that got me was the firing sound being a bit loud and atonal for something we hear so much. Had a blast with it though!

Nice work! I'll join the chorus for a few more breaks between tap minigames, but I enjoyed what you've got so far. As for the limitation, I can definitely see the line you were following with having treasure be persistent between run - a shop that impacts gameplay using treasure could make the gamble even more exciting! I'm excited to see where this goes if you decide to expand on it

Done! Thanks so much for the tip, I'm glad you enjoyed it 😊 

I'm glad you enjoyed it! I've definitely had times when I was afraid the generation failed, but there was always one duct I missed and it took forever to find. I probably should have put in a subtle way to mark ducts you have and haven't been through to help avoid that frustration. Turns out going in circles (for too long) isn't that fun after all! :P

Thanks so much!  This was my first jam and I was really nervous, so I ended up spending most of the time on art haha.  The level definitely got sacrificed in it all, so I'll definitely give it a pass if I ever come back to this one!