I'm glad you enjoyed it! Tutorials are definitely not my strong suit in jams, but I'm glad it solved itself after a playthrough and you could have fun. If I do a post jam update that's gonna be the first pain point to address!
Steam Powered Penguin
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Very fun! I can second the menu issues, I think there was something weird happening when both of them were open at the same time. But nothing game breaking! Definitely a satisfying mechanic you have of using the economy as ammunition, and the frantic harvesting broke the "set and forget" method of playing tower defenses that I often fall into. Great entry!
Nice work! Creative use of the limitation, and I enjoyed getting the 1-2 punch on the beasts a lot. The control scheme threw me off slightly... since we have to do it so much having the switch hunters button reachable from the movement keys would make everything feel a lot more fluid to me. But other than that, fun game!
Incredible art, great sound design, and solid mechanics. I could definitely see myself playing a fleshed out version of this for a long time. Didn't really encounter the limitation in my playtime, but I might have just been too eager to cash in and teach those spirits a lesson as soon as possible :P
Really enjoyed this, keep it up!
Great concept! I was a little lost in the gameplay, but the art and the writing is intriguing. An explanation about the meters in the top left would be great to include in the game. My stress climbed past 1000/100 and I wasn't sure if I should be worried... but it did stress me out a bit!
A temple management game is a great idea, I'm looking forward to any future development :)
Nice work! The game over animation killed me (literally), love the art and concept for that. A bit more contrast between the background and the birds, and a clearer indication of where and when my cursor will kill the ducks would make this even better. I don't know how many times I clicked on a few of those buggers before they went down :P
Nice work! I'll join the chorus for a few more breaks between tap minigames, but I enjoyed what you've got so far. As for the limitation, I can definitely see the line you were following with having treasure be persistent between run - a shop that impacts gameplay using treasure could make the gamble even more exciting! I'm excited to see where this goes if you decide to expand on it
I'm glad you enjoyed it! I've definitely had times when I was afraid the generation failed, but there was always one duct I missed and it took forever to find. I probably should have put in a subtle way to mark ducts you have and haven't been through to help avoid that frustration. Turns out going in circles (for too long) isn't that fun after all! :P










