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Wayp01nt

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A member registered 42 days ago · View creator page →

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This is fucking sick actually

(2 edits)

I learned from your blog that your 3d experience making this game came from an attempt to remake Corpse Party. I've always been curious about that build of Corpse Party you've talked about in your blog. Could you let me know if you have the build somewhere?

(fun fact: my PFP is an unused Skip graphic from Corpse Party: BloodCovered)

edit: here's my post highlighting your blog post

as for 3d, you might as well check out Elgen Channel. They're working on a sort of spiritual successor to the Source engine, and third-person is supported. Its not out yet, but it looks promising

ICO's contributed to practically every game since its release.

If you have a PS2 or ps3, you can play the game. 

for most optimal on ps2, though, you should play the jpn/pal version, as the north american version released first and is therefore buggy.

for ps3, it's sold as part of the ICO and shadow of the collosus collection, where the former is based on its jpn/pal version.

I had an idea for a 3d action-adventure game about Yui Shishido and Tsukasa Mikuni, influenced by ICO, and you jump over the gaps in the floor. also, shimmying across ledges.

oooh!


If there's crawling, will there be jumping across gaps in the floors a la ICO?

Ayyyy

(1 edit)

I think this demo captures the feeling of the original game pretty well!


I'm on StrategyWiki, and on my user page, I have a bunch of control schemes for quite a few games, including hypothetical ports.


Here's the control schemes in case you're continuing to work on this!