Thanks!!
WayneMars
Creator of
Recent community posts
Thanks a lot for playing and for the detailed feedback! That's actually really valuable to hear.
I just updated the web build, and I'll upload a new downloadable build later today. One of the changes is a star rating (1–5) for each jump phase to give better feedback on what went well and what didn't.
The game also has quite a bit of intentional randomness at the moment. Wind direction matters—a right-to-left wind gives you lift, while the opposite pushes you down—and gusts make jumps unpredictable(sometimes there are none sometime 4 in a second). The best glide comes from keeping the wheelchair level while getting a favorable wind.
The game mechanics, items, and contracts are still very much WIP, and I agree the game can feel a bit unfair right now. Even as the developer, I only manage to consistently sweep all three wins and longest jumps in about 6 out of 10 runs. Balancing and making the mechanics easier to read is one of my main priorities.
Thanks for the feedback! I think I need to make the intro/tutorial more informative.
The controls themselves are simple, but the timing takes a bit of practice:
- Jump as close to the end of the ramp as possible (without overshooting).
- Keep the wheelchair as level as you can during the flight to minimize your falling speed.
- The left and right arrow keys apply rotation impulses, so you'll need to tap them to counter the random wind gusts (you can read the wind direction from the windsock before the jump).
- Then try to time the landing(by rotating yourself and not overshooting).
I'll definitely improve the tutorial!
