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WaterWithCorner

25
Posts
6
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A member registered Aug 21, 2024 · View creator page →

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Recent community posts

Absolutely! Can absolutely change the year up or down a few decades, I just picked 1972 for it's real-world historical/political significance. 

Thank you so much!


Was a little worried it was too open-ended but I think it encourages a lot of creativity from the players and presents heaps of chaotic opportunities for the referee!

I did realise shortly before submission that the match doesn't feature much in the mission, but totally could with a bit of work. Maybe a clock/timer system that influences how many SPECTATORS are around? 


Though I feel like the mission would be equally cool with FIST just slipping in right under the match and getting the job done.

Hitman definitely influenced this, I left it a little open specifically to encourage that sort of gameplay (disguises, climbing out windows, etc)

Straight and to-the-point, awesome way to add some more firepower to your missions.

Nice enemies! Very fleshed out and fun

Love the two team situation, very cool. Can see this being played at a convention or with a dedicated group for an awesome mission.

Bit of a confusing read but still some very cool content.

Perfectly fits the "No Funny Business" theme, cool action too.

The art and culture of this module is rich and powerful, incredible style. The game itself would be great for socially focused agents however the enemies output some scary damage so definitely a fun challenge there.

Love the add-ons, perfect for a long running campaign. 

Nice and simple with awesome action sequence potential.

Awesome mission dripping with 60s style! Love a trifold too :)

LOVE a good teaching mission, and our girl LIBRA SUN. The off-white style is so clean and the two-page setup really helps. The inclusion of other starter missions feels like the perfect Segway into more games!

Straight to the point, this is such an awesome idea and I'd LOVE to see a campaign on it. 

Fun infiltration,

Stealthy style, and I love the options laid out for the players. The town really comes to life and is a total sandbox. The security forces and police are well-designed threats. 

Love the try in to past real life trends. The NPCs feel like a great springboard for some awesome social encounters if the Ref puts in the work. 

Lovely little addition to spice up your undercover missions.

Love the tables, character art is also very cool. Tough feature is also fun. 

LOVE THE STYLE. This mission is PACKED with stuff. The SPEED mechanic is awesome and could easily inspire other mission's car chases. The sharp plot hooks, the deep characters, the cinematic action! What's not to love?

Love the day/night threat and the "free" trait. Nice simple map. Really digging the LOCK AND KEY system, can't wait for the full game!

Operatives are awesome enemies as always. The Crimson is crazy, feels like a challenge for experienced FIST agents. Love the step-by-step plan for the Operatives too, really makes running this look easy. 

Cool front cover. Enemies feel well thought out and full of action. Jumping between rigs in the open sea also sounds heaps fun. Capture mechanics also add a nice depth to the mission. The maps and platform notes really make this a 5/5 for me. 

Love the camo mechanic, trifold style and art is also super cool. Simple mission with a great twist in a neat package.