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Waterspirit

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A member registered Mar 09, 2025 · View creator page →

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So much poliiish! Oh my gosh you guys are so good. The art is amazing and the layout is simple yet effective.  My biggest complaint would be the pixel font is a bit hard on the eyes.

Wow! You added a ton since the first version I believe. The core idea for the game is fairly simple but you executed it in such an amazing and creative way! Amazing game design and a lot of attention to detail ~ I loove the little froggies opening their mouths for fish lol

So cute! I love the idea of the little minigames. My favorite part is the little isometric room sketches.

♡⸜(˶˃ ᵕ ˂˶)⸝♡

Thank youu! ♡ So glad you like it

Oh my gosh that is so sweet. You're so close ( ˶°ㅁ°) ! Getting to the idea was kind of a strange progression lol. We started coming up with some initial thoughts for each of the 4 themes while voting was happing and ironically we were most excited about our idea for Overgrown. The Overgrown idea has actually been added toward the top of our seemingly never ending list of game projects xD

Because our little studios branding is "Innocent Imp" I told my sister that my demands for the "small things" theme was to have tiny imps and to be able to pick them up (  ≧ᗜ≦). She had some ideas involving managing them constructing buildings and having resources/food etc but I really wanted to push us to deliver a more polished game with a smaller scope compared to our previous projects. For jams we tend to ideate full game ideas but only deliver a small portion of it and we want to get out of that habit. After sleeping on it, I quite literally just woke up with the current mechanic idea lol. Although the original idea was for it to be imp puns based on the 7 wonders of the world, but I couldn't think of fun spins on them and then it felt limiting on our final total number of levels. 

That's so kind! Glad you like it  ✿ I would still love to implement a more fun tutorial but that was all we had time for - for nooww ¬‿¬

Awe, thank you! ✿ I love the colorful little bugs and fairies that were added to yours! 

Ooo thank you ill try that!

Very cute additions with the intro cutscene and the new decorating options! 

The animal fruits are adorable and the subtle UI details and animations are really nice!

Ooo! You made a ton of progress since part 1. The new art is great ^_^

I love the polish you added with the little item name tags and the details of the ui moving. It makes it feel a lot more interactive c:

Love the new art and animations! 

Love the little changes that were made to the minigames! The only thing is I wish I could replay the ending concert without having to do the beginning parts again. I really like the music and want to try to get better at the normal difficulty or try it on the easier one xD

Very cute and creative idea!! I think the results made sense for the bestie and money bars but I didn't feel like I ever understood the mental health changes. Going to the movies reducing mental health felt counter intuitive and stealing from the cash register increasing mental health felt strange. Personally I would think that the stress of stealing or getting in trouble would be bad for mental health. You can also be a bestie by saying yes to everything except the last prompt so maybe it would be good if there were more tough decisions to balance your stats :)

Cant wait to see what you add for part 2!

I would have never imagined fairies to look like that but I love them ♡ I love the intro screen art for each minigame and the collage style with cardboard elements. I think people mentioned a lot of the other small gameplay improvements. One thing I noticed is I think if you click too fast through the intro it wont take you to the farm

Thank you! I would like to add some subtle guidance but still trying to figure out which parts should be taught and if there are any clever non traditional ways we could add it (╭ರ_•́)

Thank you!! ✿

Thank you! ◝(ᵔᗜᵔ)◜You can definitely spawn imps way faster than you can delete them haha

Thank you for the feedback! The UI was definitely fairly ignored for part 1 and were hoping to rework it for part 2 ✿

Awe thank you!! ◝(˶˃ ᵕ ˂˶) ◜♡

Thank you for playing! ^_^ We definitely agree that we need to rebalance the goals and treasure discovery somehow. We really like the ability to spawn more imps as a way to choose your speed and difficulty but it needs more refining

Thank you for the feedback ^_^! No unfortunately I don't have any natural talent for music lol. The music is from pixabay and is credited on the games title screen under the credits button, but the imp noise sounds, button hovers, and trashcan were purchased from epic stock media.

Wow I was not expecting to see a mold idle game xD! Some simple color swaps instead of brown/black/green would help it be a little girlier ~ Maybe some decor. I think the game mainly needs juice for more satisfaction. More feedback with number popups, larger UI elements etc. 

Those are the cutest germs ever and I love the nurse with the big needle! One idea for part 2 is I think the combo timer could be a bit more obvious. Maybe have audio or additional visual queues for when its active ~

I really love the idea of a dollhouse decorating game for the theme! My daughter loves Calico Critters/Sylvians but our Pomeranian keeps chewing up the characters ᕙ(⇀‸↼‶)ᕗ.  I also love your approach of having players need to earn money to buy the decor from minigames and I look forward to seeing the other minigames :)

I love the crayon and painterly aesthetic. Very fun art style. You really captured the cute but creepy vibe of Labubus xD 

I love the idea of using bees to pollinate and the base mechanics you have started. Looking forward to seeing how this progresses!

Very cozy and cute :) I love how the environment moves as you find the items. That made it feel a lot more interactive and like the world was alive.

Very interesting idea! I have not seen an online multiplayer game on itch like this before. It has the potential to go in so many directions, can't wait to see what you add :)

Thank you! We were definitely excited about the ability to choose your own difficulty.

Glad you liked it :D  We definitely want to reduce the number of items required or improve the speed. Were also thinking of how we could add mechanics to target farm for specific materials.

Thank you ✿! Glad you like it 

Oh interesting ~ We will check out the trash can. Optimization with hand drawn art and animations still feels like a black box of info to me haha but we will figure it out eventually! 

Oo sorry about that! There are no other monuments atm unfortunately. I was going to make little "coming soon" signs and then forgot (◕︵◕)

So glad you liked it! We do have some ideas on how it can be expanded ^_^

Sooo good! The idea is so cute for the theme, the character design and art style of the game is amazing. I have never been very good at guitar hero stuff so that end part was just a little too fast for me xD

Really cute art style! It took me a second to realize space bar was for the menu buttons as I usually try Enter first, and I also struggled to understand how to sit in the fishing chair at first. I think something as simple as an [E] icon that floats above it when you approach it would be perfect. I also couldn't tell if the Music and SFX volume buttons were working. No matter which way they were slid I couldn't tell if the volume was changing and the sounds never stopped entirely.

Were so happy its been enjoyable enough for you to test the game so thoroughly and appreciate your feedback!

It is definitely on our list to thoroughly check for memory leaks by the time the official steam demo and full game release is out. Although you have inspired my sister to fix the current leak xD

Currently you get star pearls for duplicate pets but we need to make that more obvious and are currently building out the systems where you can spend them :)

We are considering a "pity timer" but want to test crystal rates and costs first to balance the speed of the game.