So much poliiish! Oh my gosh you guys are so good. The art is amazing and the layout is simple yet effective. My biggest complaint would be the pixel font is a bit hard on the eyes.
Waterspirit
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Oh my gosh that is so sweet. You're so close ( ˶°ㅁ°) ! Getting to the idea was kind of a strange progression lol. We started coming up with some initial thoughts for each of the 4 themes while voting was happing and ironically we were most excited about our idea for Overgrown. The Overgrown idea has actually been added toward the top of our seemingly never ending list of game projects xD
Because our little studios branding is "Innocent Imp" I told my sister that my demands for the "small things" theme was to have tiny imps and to be able to pick them up ( ≧ᗜ≦). She had some ideas involving managing them constructing buildings and having resources/food etc but I really wanted to push us to deliver a more polished game with a smaller scope compared to our previous projects. For jams we tend to ideate full game ideas but only deliver a small portion of it and we want to get out of that habit. After sleeping on it, I quite literally just woke up with the current mechanic idea lol. Although the original idea was for it to be imp puns based on the 7 wonders of the world, but I couldn't think of fun spins on them and then it felt limiting on our final total number of levels.
Very cute and creative idea!! I think the results made sense for the bestie and money bars but I didn't feel like I ever understood the mental health changes. Going to the movies reducing mental health felt counter intuitive and stealing from the cash register increasing mental health felt strange. Personally I would think that the stress of stealing or getting in trouble would be bad for mental health. You can also be a bestie by saying yes to everything except the last prompt so maybe it would be good if there were more tough decisions to balance your stats :)
Cant wait to see what you add for part 2!
I would have never imagined fairies to look like that but I love them ♡ I love the intro screen art for each minigame and the collage style with cardboard elements. I think people mentioned a lot of the other small gameplay improvements. One thing I noticed is I think if you click too fast through the intro it wont take you to the farm
I really love the idea of a dollhouse decorating game for the theme! My daughter loves Calico Critters/Sylvians but our Pomeranian keeps chewing up the characters ᕙ(⇀‸↼‶)ᕗ. I also love your approach of having players need to earn money to buy the decor from minigames and I look forward to seeing the other minigames :)
Oh interesting ~ We will check out the trash can. Optimization with hand drawn art and animations still feels like a black box of info to me haha but we will figure it out eventually!
Oo sorry about that! There are no other monuments atm unfortunately. I was going to make little "coming soon" signs and then forgot (◕︵◕)
Really cute art style! It took me a second to realize space bar was for the menu buttons as I usually try Enter first, and I also struggled to understand how to sit in the fishing chair at first. I think something as simple as an [E] icon that floats above it when you approach it would be perfect. I also couldn't tell if the Music and SFX volume buttons were working. No matter which way they were slid I couldn't tell if the volume was changing and the sounds never stopped entirely.
Were so happy its been enjoyable enough for you to test the game so thoroughly and appreciate your feedback!
It is definitely on our list to thoroughly check for memory leaks by the time the official steam demo and full game release is out. Although you have inspired my sister to fix the current leak xD
Currently you get star pearls for duplicate pets but we need to make that more obvious and are currently building out the systems where you can spend them :)
We are considering a "pity timer" but want to test crystal rates and costs first to balance the speed of the game.


