Are you using Unity?
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I've already made that switch but Unity3D is just so complicated... the interface really is a nightmare with its millions of tabs and fold-out tabs revealing more panels, and panels on all 3 sides plus top menus. Scream!
I keep trying to use Gamemaker Studio (which I own) and bouncing off it. A lot of people moved to GMS:2 and now don't even really use the discussion forums for previous ones and some of the assets I bought? The makers aren't supporting it anymore. It really sucks.
Thank you for so quickly replying to this. I may not have changed the pivot, only the location of the object.
Can you check?
I actually streamed yesterday some of my progress, which involved a 15 frame (WHY did I draw 15 frames??) for a jump: https://www.twitch.tv/videos/289216671
So, basically, when I installed Windows 10 and got it working, I had to wipe Linux Mint. Unfortunately, I kind of forgot Mint had my Krita jumping animation in it, forcing me to do it in Autodesk Sketchbook instead to get a working jump animation. Note: Autodesk Sketchbook does not currently have opacity sliders in Flipbook animation, nor a magic wand tool to select the flat color of the previous GIF and remove it, so that was extra irritating.
So I had to trace over existing frames just to get them to display.
And I originally drew my keyframes by hand, and put them on my phone before using them as reference.
I'm now currently coloring it in Asesprite, but I expect it to take at least another day for that and another 15 frames as well for the back 3/4 jump animation. I also drew Blue with a fishing pole, but my Samsung camera-phone rotated it wrong so I won't bother posting it.
I was also able to make a lifeguard shack, as pictured above with me struggling to try to apply a Mesh collider probably onto the sprite. If anyone knows how to do that, clue me in, because I am clueless...
I still need to make the bench lighter and change some other minor things about it, but that's kind of dependent on how much time I want to put in. Currently, I only have Blender to deal with the merged OBJ file for the meshcollision so ...that will probably be extra "fun" to deal with, given that I both a) Hate blender and b) Hate using Blender due to its stupidly designed interface and important options hid in TINY SLIDE AWAY PANELS that only appear if you know EXACTLY where to click (A sin TVpaint commits as well... sue me, I might not be an UX designer, but I'm pretty sure important options should always be available in top menu!)
Thank you, Rmice. My mother is currently starting to eat again so that alone is worth it, and we managed to make it to the grocery store, if nowhere else yet (like the bank to fax an important document) but she didn't sleep at all last night? So she's kind of extra grumpy and it keeps me from feeling free, like I'm always walking on eggshells. It's a hard time for everybody right now.
After the Jam is done, where do people normally post their devblogs at?
So I tried it out. I like how clean and simple the graphics are, makes it easy to read at a glance and react. Damage needs some kind of sound or visual indicator though, it's hard to tell when I grazed a boulder sometimes.
I'm definitely thinking about continuing this for the group I belong to, Indie Game Jammers: https://www.meetup.com/Indie-Game-Jammers/events/
Turns out, when you're really new and having computer issues, 2 weeks might not be enough time. My mom being sick hasn't done me any favors, not that it is her fault, but my housework kind of doubled in the meantime. On the bright side, I did get Windows 10 installed and working again which is a small miracle. On the tech side, I'm going to be putting in new RAM and a used NVidia card and see if that clears up the BSOD problems I have been having...
I also started animating this in Krita, based on doodles drawn by hand, but I have to finish it. When I got Windows 10 installed, it forced me to delete Linux Mint on my hard drive or it wouldn't install at all. Microsoft is so anti-consumer...
I need to set up idling and jumping loops, plus a fishing casting animation when a certain condition is met, which I'll probably use through a true/false variable.
I checked CGCookie pricing but $30 is a bit out of my price range right now. :.) I usually use Udemy when I can.
https://cgcookie.com/lesson/using-animation-clips This one looks promising, but I can't seem to figure out how to just buy 1 lesson.
This is the first time I've ever used Animation Controller. I'm allergic to videos, but trying to find a written step-by-step guide with screenshots, that is up to date... that seems to be hard :(
I really like how that waterfall looks in the initial sketch art! I like how the bar for Player 1 and Player 2 is shared. Will this be local multiplayer or online, do you think?
I'm still brand new to coding in C sharp. What does Ac.Evaluate do in the code posted here?
Ah, a button that makes the numbers go up! Now just some sort of system that makes the numbers go down, and another one to make different kinds of numbers and you'll be edging up the dungeon portion of Cookie Clicker that was promised and never really implemented in any true capacity lol. I think my favorite idle game is Kittensgame, but I lost my progress when Firefox switched to Quantum and there was a bug with Dropbox import/export at the time.
I think having the systems gradually be revealed like in A Dark Room was novel for the time, but not really enticing anymore. I'd rather just have a selectable tutorial I can spam through and go back to, myself.
What do the impurities do?
Thanks for that tutorial. By the way, I had to switch my OS to Linux out of necessity and I was wondering, which Blender guide did you use to get started? Thanks. (I was a 3ds max user previously)
The boat looks good and hey, you got it working in all 4 directions! I gotta be happy someone else is going the isometric route too.
Ahhh, Blender. How's that going? Seems like you got pretty far on the lowpoly at least!
I always wanted to try Godot, but I did it when Godot 3 just came out and the wiki was still sparse and documentation just really started so I imagine a few months down the road there might be more community resources now.
Nice job getting the panning working on day one, what does the hexagon on the Gyazo GIF stand in for? (Is Gyazo still free? I thought it went paid a while back)
Compliments on the lively hat bounce, and that lovely shade of pink on the sewer set. Where is the romance going to factor in, are you going to give fish themselves as gifts?