I tried to import a palette, following the beginning tutorial and it crashed.
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I've already made that switch but Unity3D is just so complicated... the interface really is a nightmare with its millions of tabs and fold-out tabs revealing more panels, and panels on all 3 sides plus top menus. Scream!
I keep trying to use Gamemaker Studio (which I own) and bouncing off it. A lot of people moved to GMS:2 and now don't even really use the discussion forums for previous ones and some of the assets I bought? The makers aren't supporting it anymore. It really sucks.
Thank you for so quickly replying to this. I may not have changed the pivot, only the location of the object.
Can you check?
I actually streamed yesterday some of my progress, which involved a 15 frame (WHY did I draw 15 frames??) for a jump: https://www.twitch.tv/videos/289216671
So, basically, when I installed Windows 10 and got it working, I had to wipe Linux Mint. Unfortunately, I kind of forgot Mint had my Krita jumping animation in it, forcing me to do it in Autodesk Sketchbook instead to get a working jump animation. Note: Autodesk Sketchbook does not currently have opacity sliders in Flipbook animation, nor a magic wand tool to select the flat color of the previous GIF and remove it, so that was extra irritating.
So I had to trace over existing frames just to get them to display.
And I originally drew my keyframes by hand, and put them on my phone before using them as reference.
I'm now currently coloring it in Asesprite, but I expect it to take at least another day for that and another 15 frames as well for the back 3/4 jump animation. I also drew Blue with a fishing pole, but my Samsung camera-phone rotated it wrong so I won't bother posting it.
I was also able to make a lifeguard shack, as pictured above with me struggling to try to apply a Mesh collider probably onto the sprite. If anyone knows how to do that, clue me in, because I am clueless...
I still need to make the bench lighter and change some other minor things about it, but that's kind of dependent on how much time I want to put in. Currently, I only have Blender to deal with the merged OBJ file for the meshcollision so ...that will probably be extra "fun" to deal with, given that I both a) Hate blender and b) Hate using Blender due to its stupidly designed interface and important options hid in TINY SLIDE AWAY PANELS that only appear if you know EXACTLY where to click (A sin TVpaint commits as well... sue me, I might not be an UX designer, but I'm pretty sure important options should always be available in top menu!)
Thank you, Rmice. My mother is currently starting to eat again so that alone is worth it, and we managed to make it to the grocery store, if nowhere else yet (like the bank to fax an important document) but she didn't sleep at all last night? So she's kind of extra grumpy and it keeps me from feeling free, like I'm always walking on eggshells. It's a hard time for everybody right now.
After the Jam is done, where do people normally post their devblogs at?