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watercolorheart

51
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10
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18
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A member registered Sep 26, 2017

Recent community posts

It's beautiful, I can't wait to use this.

I think this would be nice, especially the classic circular wheel.

Is there a way to remove extra materials? That could also solve my issue, I can just remove colors I will never use. 

I'd die if I could download this 3d model.

Oh, that's really good to hear! How high of a priority is it? I'm guessing it comes well  after bug fixes and new features.

Pixel Fx Designer community · Created a new topic Linux?

Is this made with Unity, where Linux ports are possible?

Here is an image of it happening:

How's it coming along?

Are you using Unity?

Linux port possible?

#2 is probably what I want the most!

I love Pixatool. The thing I hope we get is some more pre-selectable dithers and more options for dithering.

I've moved into the Plugins folder, but it's not anywhere that I can find. This is in CC 2017.

I've already made that switch but Unity3D is just so complicated... the interface really is a nightmare with its millions of tabs and fold-out tabs revealing more panels, and panels on all 3 sides plus top menus. Scream!

I keep trying to use Gamemaker Studio (which I own) and bouncing off it. A lot of people moved to GMS:2 and now don't even really use the discussion forums for previous ones and some of the assets I bought? The makers aren't supporting it anymore. It really sucks.

Yeah, that second one, I think that's it! And thank you, now I can fix this.

Incidentally, what's the upper limit on amount of files batch can handle?

Any plans for Windows?

I'm having a problem exporting high resolution (4000 pixels+) on Windows 10 with Pixatool, can you help me?

I really like the jumbles, but I would kill for a thumbnail grid preview of them all

Thank you for so quickly replying to this. I may not have changed the pivot, only the location of the object.

https://drive.google.com/open?id=19qv9qdBxTlvoRrpL69PkaQWQMsQEOj5v

Can you check?

How am I supposed to add my own custom blocks when they just come in like this? It was checked and exported from Max 2017.


Yeah, I've got it under control, though I still don't know how to bind an animation to a specific keypress (in this case, spacebar)

(2 edits)

I actually streamed yesterday some of my progress, which involved a 15 frame (WHY did I draw 15 frames??) for a jump: https://www.twitch.tv/videos/289216671

So, basically, when I installed Windows 10 and got it working, I had to wipe Linux Mint. Unfortunately, I kind of forgot Mint had my Krita jumping animation in it, forcing me to do it in Autodesk Sketchbook instead to get a working jump animation. Note: Autodesk Sketchbook does not currently have opacity sliders in Flipbook animation, nor a magic wand tool to select the flat color of the previous GIF and remove it, so that was extra irritating.

So I had to trace over existing frames just to get them to display.


And I originally drew my keyframes by hand, and put them on my phone before using them as reference.

I'm now currently coloring it in Asesprite, but I expect it to take at least another day for that and another 15 frames as well for the back 3/4 jump animation. I also drew Blue with a fishing pole, but my Samsung camera-phone rotated it wrong so I won't bother posting it.

I was also able to make a lifeguard shack, as pictured above with me struggling to try to apply a Mesh collider probably onto the sprite. If anyone knows how to do that, clue me in, because I am clueless...


I still need to make the bench lighter and change some other minor things about it, but that's kind of dependent on how much time I want to put in. Currently, I only have Blender to deal with the merged OBJ file for the meshcollision so ...that will probably be extra "fun" to deal with, given that I both a) Hate blender and b) Hate using Blender due to its stupidly designed interface and important options hid in TINY SLIDE AWAY PANELS that only appear if you know EXACTLY where to click (A sin TVpaint commits as well... sue me, I might not be an UX designer, but I'm pretty sure important options should always be available in top menu!)

Thank you, Rmice. My mother is currently starting to eat again so that alone is worth it, and we managed to make it to the grocery store, if nowhere else yet (like the bank to fax an important document) but she didn't sleep at all last night? So she's kind of extra grumpy and it keeps me  from feeling free, like I'm always walking on eggshells. It's a hard time for everybody right now.

After the Jam is done, where do people normally post their devblogs at?

Have you tried BFXR for quick sound effects?

It's taking so long though. T_T

Do you have outlines enabled?

In Windows 10 64-bit using  the 1.3 beta.



Ah. Is there a way to make a more granular scaling, by less than the current default size? Sometimes I need it to snap a little more or a little less than it currently does.

So I tried it out. I like how clean and simple the graphics are, makes it easy to read at a glance and react. Damage needs some kind of sound or visual indicator though, it's hard to tell when I grazed a boulder sometimes.

I'm definitely thinking about continuing this for the group I belong to, Indie Game Jammers: https://www.meetup.com/Indie-Game-Jammers/events/

Turns out, when you're really new and having computer issues, 2 weeks might not be enough time. My mom being sick hasn't done me any favors, not that it is her fault, but my housework kind of doubled in the meantime. On the bright side, I did get Windows 10 installed and working again which is a small miracle. On the tech side, I'm going to be putting in new RAM and a used NVidia card and see if that clears up the BSOD problems I have been having...

I also started animating this in Krita, based on doodles drawn by hand, but I have to finish it. When I got Windows 10 installed, it forced me to delete Linux Mint on my hard drive or it wouldn't install at all. Microsoft is so anti-consumer...

Oh, wow, those ISO rooms look super cool. I kind of wish I had arranged a collab early: I posted for a programmer but didn't get any bites.

Your wiggly map preview is, like, the best thing.

I need to set up idling and jumping loops, plus a fishing casting animation when a certain condition is met, which I'll probably use through a true/false variable.

I checked CGCookie pricing but $30 is a bit out of my price range right now. :.) I usually use Udemy when I can.
https://cgcookie.com/lesson/using-animation-clips This one looks promising, but I can't seem to figure out how to just buy 1 lesson.

This seems like it's kind of needed.

I really want to know what happens next! Great job so far, can't wait to see this continued. I admit, I was hoping for a branching story but that's going to be hard in a short time.

Is there a possibility of a Linux build? Sorry to be one of those people, I just don't have a working Windows right now.

Windows only?

This is the first time I've ever used Animation Controller. I'm allergic to videos, but trying to find a written step-by-step guide with screenshots, that is up to date... that seems to be hard :(

Is there a Linux version for this?

Makes sense, then you could just X out the box when you're done reading it.

So Impurities are your cookies/coins basically.