Tentatively putting ourselves out there as at least "possibly" interested in finding a team to work with for this game jam. We're a team of two people who currently have previous experience in Godot from working on two currently in-development game projects.(Both a belly kink themed RPG and a non-kink related 2.5D isometric platformer.)

As far as for what we're looking for in a team, just the simple things like good communication and everyone doing their part(No "Idea guys" please.) are some of the big ones. A team that already has at least one programmer on it already is highly preferred. We both have extensive experience with using Github for our projects and expect any team we work with to be willing to work with it as well. Whilst we're very flexible to accepting any offers and ideas, don't take it personally if we turn it down if we don't feel like we'd make a good fit.
Info about our qualifications:
Watchful-Wristrocket:
"I go by Watchful-Wristrocket on Twitter/Blusky where I tend to post a variety of art/nsfw/kink art(including stuffing/WG) of both human and furry varieties! You can check out my art there for examples! It goes without saying that its's NSFW so you have been warned.
As someone who's only gotten into game dev over the past few years I have experience in the following: Digital art, 2d sprite work, pixel art, writing dialogue/cutscenes, character design, tileset making, UI design, sound mixing in audacity, gameplay design, and extensive use of some of Godot's more basic features(2d sprite animation, map making/design, tilesets and collisions, using the dialogic plugin, etc.). I also have some experience making basic 3d textures/objects in Crocotile 3D.(nothing too complex though, I can do environment objects and textures, but don't expect me to be able to make 3d characters. lol)
Some small examples of some of the asset work I've done: 
To summarize, I should be able to fill in and be flexible in any team, and I'd say my only major weak area would be anything involving coding/programming. Whilst I have hundreds of hours in Godot using it's more surface level features, anything involving walls of code/text(outside of installing basic shaders.) is sadly not my strong point. As far as scheduling goes, I have no current IRL obligations conflicting with the Game Jam during it's two week period, and should be able to devote most of my time to it."
Salas:
"I go by SSSSSalas on Twitter, I usually don't post too much stuff, but when I do it's usually related to playtesting/new features from the games we're making.
I specialize in coding as my main thing, with the main languages I use being Python and Visual Basic, with just a bit of C#. I have experience with GDScript which is the main scripting language used in Godot, with that being my engine of choice for most of the projects we've made.

I've used pygame and MonoGame as frameworks for testing before, but my main experience comes from working in Godot, I've also used tile editors like "ldtk" for some personal projects.
I have some experience fixing bugs in projects, and also using different addons in Godot, as well as sometimes modifying them in case it's necessary for the project, I've also done a bit of writing dialogue, and have some minor experience with 3D modelling with both Crocotile 3D and Blender, although I'm not that experienced with human-like character modelling at the moment.
I currently have a full-time job, but I can be flexible with the schedules to have continuous progress for the duration of the jam, I can also speak both English and Spanish, so any interaction with me can be done in any of both languages."
Some examples of past 3D models of mine:
