Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

wasnotwhynot

55
Posts
103
Followers
323
Following
A member registered Jul 20, 2015 · View creator page →

Creator of

Recent community posts

really enjoyed the limited, perverted domesticity, as the floating vignettes give a better sense of alterity than anything else. when you have something untouchable, unlike anything else in the world, it might be gone a moment later, when it starts to resemble something else

wishing subject and pilot a very ambivalent union of insertion-selves 

this was so cool! I don't wanna spoil it here in a comment but wow. the original art and music was great too, and the setting is very interesting

perfect cronenberg vibes... says all it needs to. good game

neat vignette! I'm interested in the setting.

wow, the underwriting... or the overwriting... of the source was impressive. a dense text that makes me think about the distance in language and values, a love decoded into sickening empiricism

liked all the conscious details of where to place the text, you have a good poetic voice

it is very funny. it still is very funny. gaming has its citizen kane

great prose, the twist is really fascinating, thinking about games + (non)agency 

making me think about different layers of reality, or how many interfaces u do, each mediation of technology in succession. making me think of all the lonely hearts and hopeless wishes along the way

holy shit, oh my ogddddd 

love loooove ur art, quenches my soul dehydration. enjoyed the rest of the game too, laura's disaster is familiar to me

ahhh good gaame, may your rocks get softer.... 

really creative idea! the game was a bit too hard for me though... 

very immense, love the presentation, warped and wrapped up in blended categories, going to be thinking about this for awhile

hope this happens soon. I'll get a hard start by drinking radium 

at least the grim reaper seems like a chill dude... cool game, made me think about things

very realistic

the ecstasy buried in exchange, the horror of self-recognition, or maybe the other way around. strange. kind of hot. amazing writing and aesthetique

wonderful game, perfect challenge level for any certified sokodummy

the character dynamics are really funny and I loooove the backgrounds. I've been coming to terms with different kinds of death... it would be nice to process this stuff outside or other-from. on that note, I liked how grounded the writing here was. I wanted more... good stuff! 

very realistic feeling. gutwrenching stuff

love how rapidly this game cycles rapidly through different complications and escalations. and the bigger swings are super creative! great game!

oh absolutely, to both counts. add away! here u go

beautiful, touching game. enjoyed playing it on my old gba I fixed up, felt very fitting

it's maybe strange to get affirmations from an idle game, but I loved this game, I keep thinking about it.

soooo effortless feeling, and funny, and micro-tragic... each potential (or desired potential) hiding others, complex and present tense. gender. love all the careful presentation touches too

(1 edit)

there's something relatable in all your games. maybe I just think in similar ways, but I believe you're good at capturing the "private" persona (u know like, vs. the public persona). when we perform that which isn't performative—it's this extremely stripped down, almost ironic performance. the dance when no one is watching.

of course, that's intensified here. as a fan of the caligula effect's forbidden musician route and d&g's anti-oedipus... this one hit really close to home.

the-click-to-advance almost feels like co-writing… the repeated refrain is something present or physical, and then the rest of the letter after each click is exculpatory. the feelings of not being there or not doing enough are #relatable

this was delightful, very funny and creative. all the ways to move around, and the changes in interaction, felt so distinct and intentional. I liked how chill emotional reaffirmations were linked to the videogamey powers and transformations. the collage aesthetics pair nicely with like, taking stressful or relatable stuff ppl go through, and setting them next to each other in ways that make them strange, silly, and cute. great game, now I gotta lay down and be nice to myself...

great pixel art. spooky... enjoyed playing this

phenomenal work from you both. destroyer class representation of the pains of parting, with the most meaningful silences I've ever seen in a game.

harrowing, yet amazing. this makes me want to get back into intfic

loved the art and the feeling of like a gradual realization and then a gradual dissolution

can’t stop thinking about chugging chili oil

hell yes. another certified john thyer classic

very good... tightly wound, like gauze

mousegirl's way of speaking and thinking through things is very relatable. I also liked the smallness of the "play" area. great, extremely cute game

good like a pit in my own stomach that I now recognize wasn't something I put there

love the game and the overall mystery, but I can't figure out how to finish it. I seem to get a "bad ending" no matter what I give the little girl and can't find any other leads. (not to spoil it for other players, but I gave her the other toy and the game behaved as if it was the toy gun still) 

still enjoyed my time exploring and discovering stuff! an interesting game