mousegirl's way of speaking and thinking through things is very relatable. I also liked the smallness of the "play" area. great, extremely cute game
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love the game and the overall mystery, but I can't figure out how to finish it. I seem to get a "bad ending" no matter what I give the little girl and can't find any other leads. (not to spoil it for other players, but I gave her the other toy and the game behaved as if it was the toy gun still)
still enjoyed my time exploring and discovering stuff! an interesting game
really enjoyed this game. movement was nice and tight, and the different weapons felt like they had their own niche and impact. though there might be an issue of there being more features than game to play, haha
the world was really exciting too and I thought the writing was pretty good. I wish the protagonist had more of a defined character, because I think the whole space cowboy thing has conflict with how much he talks. the logs struck a nice balance though and really impressed me.
still I really wanna say that the game is awesome and I hope to play episode one 'cause I wanna see more of the world and setting.
love all the different ways of seeing and being. the formal attention to detail w/ the different ppl's syntax to convey things and placement of text boxes and different walking speeds in different places—this w/ the art dispensed emotional weight. stunning and heartfelt!
lately I've been returning to the concept of oneness, like everything is simultaneously new and as old as the earth itself. I've been thinking stuff like that
I liked reading this, it's like you say, we all share life and emotion. Reminds me of one of my favorite lyrics
If they're all us / And we're all them / Then it's like trading between your own hands
oh, it's so much smoother and more playable now, nice to see you're still working on it! I like the direction this is going in, the ship sprites are great! though, I miss the bulkier UI, it gave the game a unique flavor (I'm weird though so maybe you don't wanna take that to heart haha)
I would appreciate the option to hold to focus, rather than it being a toggle. but that's a classic mechanic and plays great with the patterns on display here! good luck with future development!
somewhat strange comment to get out of the blue but this is absolutely one of my favorite games of all time good god. I don't know if you played those insane monkey ball levels with incomprehensible levels of moving parts and arcane fuckery but that's what you have done with the rotating squares series.
alternatively, these games are basically the "raiden" of avoider games: tight, executed to perfection, and aesthetically excellent
oh, that makes sense. apologies for reporting the bug here then, I could've been more discreet about it. take your time with the update. I'm looking forward to digging into the bonus levels
love the game. reminds me of seiklus and commander keen. enjoyd being a caterpillar. however... I cannot finish the "main level." stuck at 71/72. I can see the final leaf—it's at the upper far right in a tree cubby, but I can't jump high enough or string anywhere to get it. must have missed something, or I'm not doing it right. help or a hint would be appreciated