really enjoyed the limited, perverted domesticity, as the floating vignettes give a better sense of alterity than anything else. when you have something untouchable, unlike anything else in the world, it might be gone a moment later, when it starts to resemble something else
wasnotwhynot
Creator of
Recent community posts
there's something relatable in all your games. maybe I just think in similar ways, but I believe you're good at capturing the "private" persona (u know like, vs. the public persona). when we perform that which isn't performative—it's this extremely stripped down, almost ironic performance. the dance when no one is watching.
of course, that's intensified here. as a fan of the caligula effect's forbidden musician route and d&g's anti-oedipus... this one hit really close to home.
this was delightful, very funny and creative. all the ways to move around, and the changes in interaction, felt so distinct and intentional. I liked how chill emotional reaffirmations were linked to the videogamey powers and transformations. the collage aesthetics pair nicely with like, taking stressful or relatable stuff ppl go through, and setting them next to each other in ways that make them strange, silly, and cute. great game, now I gotta lay down and be nice to myself...
love the game and the overall mystery, but I can't figure out how to finish it. I seem to get a "bad ending" no matter what I give the little girl and can't find any other leads. (not to spoil it for other players, but I gave her the other toy and the game behaved as if it was the toy gun still)
still enjoyed my time exploring and discovering stuff! an interesting game












