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wasnotwhynot

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A member registered Jul 20, 2015 · View creator page →

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oh absolutely, to both counts. add away! here u go

beautiful, touching game. enjoyed playing it on my old gba I fixed up, felt very fitting

it's maybe strange to get affirmations from an idle game, but I loved this game, I keep thinking about it.

soooo effortless feeling, and funny, and micro-tragic... each potential (or desired potential) hiding others, complex and present tense. gender. love all the careful presentation touches too

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there's something relatable in all your games. maybe I just think in similar ways, but I believe you're good at capturing the "private" persona (u know like, vs. the public persona). when we perform that which isn't performative—it's this extremely stripped down, almost ironic performance. the dance when no one is watching.

of course, that's intensified here. as a fan of the caligula effect's forbidden musician route and d&g's anti-oedipus... this one hit really close to home.

the-click-to-advance almost feels like co-writing… the repeated refrain is something present or physical, and then the rest of the letter after each click is exculpatory. the feelings of not being there or not doing enough are #relatable

this was delightful, very funny and creative. all the ways to move around, and the changes in interaction, felt so distinct and intentional. I liked how chill emotional reaffirmations were linked to the videogamey powers and transformations. the collage aesthetics pair nicely with like, taking stressful or relatable stuff ppl go through, and setting them next to each other in ways that make them strange, silly, and cute. great game, now I gotta lay down and be nice to myself...

great pixel art. spooky... enjoyed playing this

phenomenal work from you both. destroyer class representation of the pains of parting, with the most meaningful silences I've ever seen in a game.

harrowing, yet amazing. this makes me want to get back into intfic

loved the art and the feeling of like a gradual realization and then a gradual dissolution

can’t stop thinking about chugging chili oil

hell yes. another certified john thyer classic

very good... tightly wound, like gauze

mousegirl's way of speaking and thinking through things is very relatable. I also liked the smallness of the "play" area. great, extremely cute game

good like a pit in my own stomach that I now recognize wasn't something I put there

love the game and the overall mystery, but I can't figure out how to finish it. I seem to get a "bad ending" no matter what I give the little girl and can't find any other leads. (not to spoil it for other players, but I gave her the other toy and the game behaved as if it was the toy gun still) 

still enjoyed my time exploring and discovering stuff! an interesting game

love all the different ways of seeing and being. the formal attention to detail w/ the different ppl's syntax to convey things and placement of text boxes and different walking speeds in different places—this w/ the art dispensed emotional weight. stunning and heartfelt!

lately I've been returning to the concept of oneness, like everything is simultaneously new and as old as the earth itself. I've been thinking stuff like that

I liked reading this, it's like you say, we all share life and emotion. Reminds me of one of my favorite lyrics

If they're all us / And we're all them / Then it's like trading between your own hands

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it feels a little embarrassing out of context but, sure that's a reasonable request, I'll upload a pdf. (thanks for playing and leaving a comment)

back of the box quote

kinda feels like watching the lumiere brothers stuff. an emotion that's complicated and cold. thank you for making this

the temporal relationships here, not just between the adorable couple but between everything, the persistence of memory and the past that we inhabit, it's beautiful

oh, it's so much smoother and more playable now, nice to see you're still working on it! I like the direction this is going in, the ship sprites are great! though, I miss the bulkier UI, it gave the game a unique flavor (I'm weird though so maybe you don't wanna take that to heart haha)

I would appreciate the option to hold to focus, rather than it being a toggle. but that's a classic mechanic and plays great with the patterns on display here! good luck with future development!

wonderful! I can't wait to replay the game again once I ride out finals

loved the art and the bullet patterns and the story/concept, that's all great! But why did you make the player ship move so fast. Oh my god

amazing. one of the best games I played in 2019. lots to think about. carefully written. interesting levels. great art. wanna cuddle those abominations

somewhat strange comment to get out of the blue but this is absolutely one of my favorite games of all time good god. I don't know if you played those insane monkey ball levels with incomprehensible levels of moving parts and arcane fuckery but that's what you have done with the rotating squares series.
alternatively, these games are basically the "raiden" of avoider games: tight, executed to perfection, and aesthetically excellent

actually... no! I just assumed I had to finish the game. Hmm...

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oh, that makes sense. apologies for reporting the bug here then, I could've been more discreet about it. take your time with the update. I'm looking forward to digging into the bonus levels

love the game. reminds me of seiklus and commander keen. enjoyd being a caterpillar. however... I cannot finish the "main level." stuck at 71/72. I can see the final leaf—it's at the upper far right in a tree cubby, but I can't jump high enough or string anywhere to get it. must have missed something, or I'm not doing it right. help or a hint would be appreciated