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warptenbuild

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A member registered Nov 10, 2023

Recent community posts

so i pulled a screenshot into microsoft paint for this, so it is not very well made! But heres two examples.

Generally pastel colors could work i think, since most of the mobs, and the player, are pretty high contrast. And then i Don't know if you would have to redo the way outlines work on your characters or not, but here i just made the inside of the hat stay dark for the mc. : )

The new art feels great, sounds are really really loud for me even on 1% volume on my pc though

I wonder how more bright backgrounds/floors would look?

When choosing secondary spells and buying items: maybe you could just put the symbols instead of the words, in the parentheses? 

So spells just had their dmg and then a (*symbol*) afterwards and in the shop, items all just had their element at the bottom of the text also written like (*symbol*). 

I think it would make it easier to understand what you are looking at.

I really like the elemental aspect, could the main character maybe switch color when reaching like lvl 5 or 8 in a certain attribute? That would also make it more intuitive, what your strength is. You could even mix the colors, so both yellow and blue at a certain lvl could make you a green wazard! Although getting all three would make you brown, which would slightly be anticlimatic.


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really love the game, played an hour : )

I think it would be cool with like an ice mob that made the floor slippery, or variated blue or purple slimes who make the floor sticky so it slows. Since movement is the main mechanic, it feels relevant to challenge it!


I also started imagining something like a "mariokart questionmark", which might be a debuff or an enemy reroll, but could also be a 2-3 second buff for attack speed or a single use spell, like the dash, that you can use up, with spacebar. It could be potions or elixirs of different colors.

I think that might make it more unpredictable, wacky even  : )