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Warmachicken

3
Posts
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A member registered Dec 08, 2022

Recent community posts

Ah, I see. Thx

Great job with the new update, still loving every part of it! After some (less than extensive) testing of the landmine and laser, I have some thoughts: 1. the laser feels a little too powerful for the early game of the finished version as it supersedes the autocannon in basically every aspect. I would like if there was some weaker version (maybe less effective against armored targets but has pierce?) that could be acquired earlier. 2. landmines feel a little weak sometimes, as armored tanks have to be almost right on top of them to get 1-shot and light tanks can survive if they're on the outer half of the blast radius (which is the point of being able to stack them, I guess, but I don't want a single tank to take out my whole trap). I'd also like some kind of noisemaker that attracts nearby enemies; not being able to aggro with grenades felt bad on level 7. (also I kept wishing mines had a little more distance when thrown)

repeatedly ran into this error when I end the first mission on the experimental build:

############################################################################################

FATAL ERROR in

action number 1

of Alarm Event for alarm 0

for object o_mission_end:

DoAdd :2: undefined value

at gml_Script_scr_test_save

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scr_test_save (line -1)

gml_Object_o_mission_end_Alarm_0