Really spooky game! Perfect for Halloween. Using the stylus to move around the camera adds another dimension of what I'm dividing my attention towards. I'm a really big fan of the DS and 3DS, so horror utilizing the strenghts of that is unique. If I can say 1 tiny nitpick though, the screen isn't actually divided like a DS game, so the overlay feels flat. I don't know if having the screen divide down the middle accounting the space inbetween the screens would be too much though. Again, a nitpick. I'm glad to have followed your profile, I was quite scared :D
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Not sure if you're still updating this version, but I just discovered a soft lock with the first boss you meet that explodes. After using loving parasite on it, I left it on 1 HP where it immediately explodes after ending my turn, and I got parasite back, but it went into my discard pile instantly. Then, I think the game got confused about what the state was, and never drew my next set of cards. It was quite unusual, as this was my first softlock after so many runs.
I quite enjoyed this little game. I never got to play the DS Animal Crossing (I was a New Leaf Kid myself) but you did quite well capture the feeling of these games, even outside the homages such as the trees. Entering a room and having the camera positioned above felt like a blast from the past, and I do admit I was unsettled by the flowers in the maze section, given that their shadow would render in before the flower itself. I could never quite trust if that shadow would be telling the truth or not...
I have been meaning to play this... for 2 YEARS. And the first year, I forgot to play it in the Christmas season, and I missed my chance, and last year, I forgot AGAIN, and missed my chance, and this year, with 3 days left till Saint Nick himself comes to steal our cookies, I remembered to play this! And I'm so glad I did, it's a weird little wonderful game that's scuffed quite a bit but has some great moments. I actually ended up finding all 6 endings! I enjoyed this very much, and if somehow you'd be interesting in updating it, having the option to skip dialogue would make the runs far more replayable. Merry Christmas!

What a lovely, lovely game! I love the lost media trope to an unhealthy degree and reading the backstory first before playing leaves so much to the imagination. Did the heros enemies once have encounters too? Did the frog serve a greater purpose? What would have this game been, had the whole thing been possible to create. We'll never know...
I also had a neat experience accidentally. Being monolingual in english, I wasn't expecting to choose the spanish version, but when I did, I met the slime, who repeats what it says back to you. I was actually able to parse out some of the conversation this way without going to an external website, and it felt like a very cool moment.
I replayed this once again recently, I discovered a pretty bad bug though. I somehow was able to hit the lock twice while opening a door, and it ended up causing two rooms to spawn in at the same time. Both the background and the enemies were layered on top of each other. Made for a good challenge, but it crashed before I could finish the fight. I think I caused an event flag to happen twice and the game just rolled with it.
So I fought the first boss, and my current thoughts on the game is that it is a lovely piece. I do hope you will further explore the humanity of Blanket Person, or as I named them, Snob* 77** as I forgot for RPG maker games the X button is backspace. As I felt, Blanket Person is a stranger in a very strange land, and took to the world very quickly. I haven't left Nose Forest yet, but I hope to see more color in the game as we go on, even if it's just 2 main ones per area, but that is an artistic opinion of mine, not a critique. I'll be following for future updates, good luck on development!
Really fun game, like a Rythm Heaven minigame never released to the public. If I had to make one criticism, it would be that the moment you start to shoot can be a little unclear, as sometimes I would wait too long for the Cowboy to place all the bottles and then I'd miss the first shot. But its a very fun, very satisfying experience to hit all the bottles!
Just beat Shroom and Gloom, I've been looking for a game able to scratch an Itch similar to Inscryption, rougelike deckbuilder with crazy customization, which is fantastic since my laptop can't run more complicated games like that very well. Fortunately, this game ran like a charm! I hope you devs expand on this concept of a rougelike going all in on the customization aspect of things, I was able to end the run dealing actual hundreds of damage a turn, which was super satisfying finally getting through the mushroom dungeon. (Fuck the portal things though they ended so many runs)
Chess 2. I opened this game with no expectations. I do not even know, how it ended up in my library. I do not do drugs. I do not drink. I sleep well. I do not know how it ended up in my library. And yet, it was here. And I opened. Opened among the dozens, and dozens of games I own, I chose this one. And a duck, the duck struck me so. Why does he have a gun. How is this personal. But I could not bring myself to have it answered. I needed to go unspoiled. And I entered. AND ITS MADNESS! ITS MADEMSESS? THE DUCK HE MOVES HE MOVES WTIH GRACE AND PAIN AND ALL THE MADNESS OF THE WORLD HE IS SO FAST< I CONTROL THE FAST I CONTROL THE DUCK THE PIECES MEN NOTHING TO ME I AM IN CONTROL I AM IN POWER I WILL KIlLL
but nothing. It could not be brought too. The music loops. I am back to square one. The Greatest victory is the one that requires no battle. But yet, I battle so, so much and there is no victory. The pieces do not yield, the duck tosses himself into oblivion. Over, and over, his suicide only a dream. The duck can only battle. I cannot let this alone, but the game does not yield. The music is building again, how can I do this.
I check the store page
there is an option to fire the gun
Never have I ever considered the possibility, of asking myself, why do I play video games. Why do I play them. I gain no satisfaction, no artistic prowess in my pursuit of completing my backlog. It is an endless, ever growing list of chores that the only way to beat is to throw it all away. But alas, the cycle of life cannot be stopped. The march of time crushes us beneath its boots, enjoying our short lives while we can. I see my steam friends list. I see a friend Playing Rainbow Six Siege, a game I know many are addicted to, a game that many love, many hate, but I never have played, and likely never will. We all have our parts to play in this theater of existence, and I hope that the creator of this game knows that as well. Too bad the sound design fucking sucks
