The objective is clear and motivating—guiding the player to collect the gold. This simple yet effective goal encourages exploration and interaction within the scene. As the game evolves, adding obstacles or challenges along the way could make the journey even more rewarding. But even in its current form, the sense of achievement when reaching the gold is satisfying.
WangXiao1
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Forest Game provides a basic and functional demo that highlights the core mechanics needed in a prototype. The flat terrain and geometric trees create a simple but effective setting. The interface is user-friendly with large, clickable buttons, but I would love to see some more dynamic elements like animated trees or a moving character in future iterations. It’s a promising foundation!
The Character Properties panel uses an innovative scroll scroll effect. Props map using 3D model rotation to view the design, with ambient light shading rendering to enhance the value of collection. The ability to highlight attribute differences when comparing equipment (e.g., red arrow indicates drop/green indicates raise) will greatly increase the strategic depth of the equipment system.