Hey, happy new year! I was just wondering if that itch.io build is still happening?
WanderingTedium
Recent community posts
Just finished this. Absolutely high-quality sokoban, loved the narrative, and a very robust level editor to boot (could use some tweaks, like a better way to navigate the items because scrolling's a chore--maybe not resetting the filters after a playtest is a good start? Also, being able to attach triggers to the cutscene entity would be VERY nice).
Just waiting on that itch.io build now because I personally prefer that over Steam.
Loving the game so far. Really takes me back to the days of Sokoban and Chip's Challenge.
Would it be too much to ask to have the level editor available in offline mode? I assume unpublished levels are saved locally, anyway. My internet hiccups a lot and it would be great to work on and playtest levels while I'm not connected.
