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Wandering Ghost

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A member registered Dec 19, 2023 · View creator page →

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Requiere habilidades para existir. Burrallo tiene problemas para existir.

Thank you so much! Did you get to the door at the end?

I will make Burrallo your style, there is no escape. O.O

Thank you so much for playing! Glad you enjoyed the game for what it is.

Thank you so much! I originally started that art style because I was almost out of time during the last Jam, but I liked it so much that I made it part of the plat this time around. You're not bad at it, Burrallo is bad at existing. 

Thank you! And real talk, I had to replay the level about 100 times.

Fianlly go around to it! What cool sprites and awesome music. It does feel chaotic af. This is clean. Congrats.

Now I don't know exactly what, but some shit is going down. Look at that score! 

Out of the three attemps I was able to go into a house just once, sadly, because I reeeeeeally wanted to shoot up the bank xD

I really liked the artwork and alsooo, how I was able to fly out of bounds insde the house.

Ths is soooooo Atari 2600, love the aesthetic. I would dump this onto a cart if it was 4kb xD

The blood splatter was the best part.

This type or order rush games are my jam! And the fact that the customers have their own effects makes it all that better. I would maybe make the orders about 30 % bigger and brighter so that they stand out more and you don't have move your eyes up and down that quickly, it could cause headaches during longplays. The voices and sounds are on point with the overall mood.

This was really cool to play! I like physics-based games. This one is up there. I got till level five thinking that the cacti were hazards xD

I think that this is a really cool concept that can even be expanded on, like maybe, disabling and enabling certain actions in certain rooms that have different colored lights. I found the instructions to be a little confusing, but that could be just me. I loved the lighting and the organif feel of the fireflies. <3

Those camera zoom ins were some great juice adition, love it. I'm gonna have to learn how to do that with character portraits.

What I loved most about the game is the animation for when she's building the fence. It has some weight to it. Really cute <3

The art style is top notch, and the backstory was a really great addition. Love these. Some coyote time would be great since platforms feel more unfair that rage-inducing. The area grab for the hook was really generous with is activation area. Neat.

I'm sorry, but it doesn't load on either of my PCs. The characters kinds remind me about those aim trainer targets. Capsule characters are lit. 

The cowboy was terribly well done. The squash effect when landing is like an angel's kiss. That being said, it's a tad too hard for my taste :(

I think I could have added a little bit of cooyote time to the dash since it only works while grounded or when touching a wall, and Burrallo does bounce a lot when landing on a moving platform, that does make the dash a very precise button press. I'll add that to the next update. Thank you so much for your input! <3

Yeahhh!! I left a small platform sticking out so you can squeeze through, tho the controls to do so can be kinda strange.

Music and gameplay are really immersive the game gamanged to keep me on my toes. There's an unintentional infinite loop where the TNT launcher keeps throwing them at an already destroyed cart, I had no bullets left, so I quit out after like the 30th TNT thrown since there was nothing more to. 
It's a thrown-backy artstyle, and I can almost see this same loop running on an Atari 2600, good on you. 

Thank for taking the time to grind through the experience <3
What would you recommend for a future update?

Getting a checkpoint in this game felt more as a reliefe than earned to me, I actually said out loud "Oh God I don't ever have to do that part again" xDD

Thank you so much for playing! I'm glad that you enjoyed it. I plan on having Burrallo go agains Cthulhu in a later update.

I don't blame you, it's a wonky control scheme. I'll keep development active to make the game bigger and polish the controls a tad bit. Thank you so much for playing! <3

iooo!!!! How'd you make it to the end? I didn't really intend for it to be beatable, I thought that required a gate-kept dev secret xD

Good on you, but, did you touch the cow before quitting out? 

I hear you. I had to leave a lot on the cutting room floor as well. Let's get hype budd!!!

I don't know Rick, this seems rigged xD

Hi ho!! I tried the autorespawn, but it led to frustration > misspress > death. But I'll add it to the next update with a new "settings" menu where you can toggle the autorespawn ON or OFF. Thank you so much for sharing! 
Let me know if you save the cow at the end!

Mañanaged to get to the second bad guy and it was just too much. Real talk: who's the face in the background?

best time remaining is 1:02, couldn't even reach last 1 minute agains them badges. Everything in this game is top notch. 

"Explode the chickes for a tasty surprise!". You had me at "explode chickens", "explode chickens" is my new spirit animal. 

Everything is going wrong, agreed. This is a more paced version of I wanna be the guy xD

OMG MY EYES! Leaving the red screen with a back arrow was not a good idea xDDD
I loved the little hat! Was it blinking or was it just me? Did I even blink once for fear of getting eaten by the zombies? idk. Give it up for that BeepBox and SFXR!!! Great use of the music loop as well. Maybe add some visible borders so that the player doesn't hit an invisible wall and gets swarmed by zombies? I'm not saying that it happened to me three times, but it could happen to anyone... <3

This would be great as a conceptual warioware sort of game, the artwork really takes me back to the OG gameboy. I agree with @keyystudios, and that there should be some challenge like basic Ai for the cow or maybe a rolling cylinder that punishes you for not placing the bullet in an empy spot? Oh! And also the music grows on you quickly, I loved the cute art style of the character portrait when explaining the next task.

The art direction is really good, I rather enjoy the minimalist handrawn artstyle. I found the gunshot sounds a little too loud for me, and that could might as well be a personal preference. The expresions in the character portrait was expressive and fun to look at. Thank you so much for sharing! <3

Update done. if you wanna give it another go with the new controls? They're in the description and I think they work a lot better this way.

Yeah, I'm afraid that I made the game with a controller in mind and didn't add the keyboard controls until very close to the deadline.  I think I'm gonna reuoload with the small chance of A and D for the light tilt, and left and right arrows for strong tilt (instead of Q and E). Thank's for the heads up!

The pattern became really difficult to read after beer 30, but the art and the drinking animation were really, really good. Thank you so much for sharing your work, always happy to see some PICO8 around here. <3

The SFX for the end screen and for starting the game are some of the best I've heard. Congrats. Love the scrolling console errors. The feel for the controls is quite natural although sometimes it feels a little slow, I guess it does add to the limitation and a general feel of lack of control. Good on you!

The music is just so enjoyable that I booted up the game just to focus on work for a bi.t Great use of low poly, great comedic timing. The game feels punishing at times, but it's my own fault for not being a quick enough draw. I would have been a shoe shine in the old west.

It gets really chaotic after 100, I really had to step up my game after that. Did not last long after that. Maybe you could have the cars run into one another and leave behind some debris? to make it more difficult? 
The roadkill humor was top notch. <3