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Wandering Ghost

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A member registered Dec 19, 2023 · View creator page →

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Yeah, since it's just a 30+ second game I wanted to make something that I would enjoy finding the best route for speedrunning. The enemy was going to be much faster, but the missus talked me out of it.

It is, by all accounts; ridiculous. I loved the racket at the end of the game. Took me a minute to understand that that was not a racket I had, it was the direction my ball was gonna go.

I love how much juice this has: the hurt I frames, the shadows under the projectiles and how everything shakes on enemy death. Meybe have different AI for each one of the color enemies?  Or meybe I didn't make it that far xD  42 kills was my limit.

Thank so much for playing it! It means a lot, trully. I wanted to see this project through and not just have "another project gathering dust in the corner". And yeah, I showed it to a couple of friends and they said the same thing: variable jump height. I'll definitely try that out next time. <3

This really well made, I tried stopping all data centers and ideas after it got a little outta hand, had to leave it overnight gor the cash to run out; i didn't work. My submission was the first ever game I've made. It was an enriching experience getting to lear how to do 8 bit (style) music, animation and proper coding; I did use gpt and asked to explain a lot of coding concepts that I didn't understand, and why I had that pesky indentation problem. I don't often see projects through to the end, and I'm really happy to have created something instead of having another pending project up on the shelve gathering dust.

Yaaaaaaiii! Thank so much for the motivation to see this through<3