the monsters really scared me, they remind me of sleep paralysis demons. the colors are great too, i like how strong the ambient lighting is. i think turning down the smoothness on the materials would tie things together more because unity adds the white specular highlights by default on the urp lit material. aside from that i like the look of the shotgun but the particles make me think the gun has spread so i was actually missing my shots for a while until i figured out it was raycast. doing 4 more raycasts in a cone shape would help to sell your shotgun effect and make it so you could shoot multiple enemies at a time. overall i had fun, good job!
walz
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i really enjoyed this game. unfortunately i think i got softlocked after exploring behind the walls upstairs and couldnt get into the basement. aside from that the storytelling with the voice acting was a really nice touch and i was genuinely scared by the monster multiple times because of the sound design. overall great job!
really great job. the environment was super creepy and i got jumpscared multiple times by the same monsters. i think this might be one of the scariest games that ive played so far. the skulls especially really freaked me out, i wish the girl had a scarier sound though. i was really impressed at the variety of monsters in this game, the sharp turns in the hallways mixed with not knowing what will sneak up behind you is very unsettling.

