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walz

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A member registered Mar 07, 2025 · View creator page →

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the monsters really scared me, they remind me of sleep paralysis demons. the colors are great too, i like how strong the ambient lighting is. i think turning down the smoothness on the materials would tie things together more because unity adds the white specular highlights by default on the urp lit material. aside from that i like the look of the shotgun but the particles make me think the gun has spread so i was actually missing my shots for a while until i figured out it was raycast. doing 4 more raycasts in a cone shape would help to sell your shotgun effect and make it so you could shoot multiple enemies at a time. overall i had fun, good job!

glad you enjoyed it!

estan bien bonitos los monitos. estuviera chido si la llorona tuviera algo para enseñar que te puede atacar desde lejos, como una animacion cuando te acercas. muy bien hecho

very interesting concept but i think i got softlocked while carrying the coffin

i really enjoyed this game. unfortunately i think i got softlocked after exploring behind the walls upstairs and couldnt get into the basement. aside from that the storytelling with the voice acting was a really nice touch and i was genuinely scared by the monster multiple times because of the sound design. overall great job!

you did a great job on the environment. the dungeon sections reminded me a lot of amnesia

this game looks great, the sound design was also very good but i think it would have been creepier when entering the darker parts of the map to turn off the music and maybe just add footsteps to the enemies or something to make them feel more menacing. overall good job doing all this in one week

really great job. the environment was super creepy and i got jumpscared multiple times by the same monsters. i think this might be one of the scariest games that ive played so far. the skulls especially really freaked me out, i wish the girl had a scarier sound though. i was really impressed at the variety of monsters in this game, the sharp turns in the hallways mixed with not knowing what will sneak up behind you is very unsettling.

i got genuinely scared by the monster, it reminded me a lot of lethal company's monsters. i like the maze concept but i think it could be scarier if you couldnt sprint forever and had to worry about running out of stamina

this is a really interesting take on an infinite runner. very spooky aesthetic as well, the assets are great

estuvo potente la experiencia. la verdad me espantó cuando se apagaron las luces porque me andaba riendo de los memes en la pared

really fun idea. also i like what you did with the goal circles it reminds of crazy taxi

thanks! all of the assets except for the psx cars were made from scratch (mostly by nthnwllms)

solid game. i really like the art, the concept is cool. i think the maze-style character controller is interesting but because of the non-linear levels i feel like it would be more fun with mouse look. that being said i did enjoy the maze controls and it made the game a lot more challenging

really great job. i genuinely got scared when the monster showed up. it would have been cool to hear the rest of the end dialogue but i think i cancelled it by hitting e.

me gustó el sonido de los huesos. muy buen trabajo me divertí mucho, pero porque solo hay hamburguesas? le faltó un pozolito

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the thumbnail made me laugh. i didn't find the pepper though unfortunately, but i did collect all the apples and i got spooked by the laughing sounds. edit: those were peppers i take back what i said

the sound design and art in this game are fantastic

i really like this concept. i almost found someone i think but im pretty sure they were on top of some terrain that i couldnt get too because it was too high (either that or i just didnt find the way up lol)