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WalrusesAreAwesome

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A member registered Aug 22, 2020 · View creator page →

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the point of the perk is to reward non-wild scratching lol

The 20 Levels also aren't from Portal: Flash Version (2D) because it has no labelled hazards and more than 20 levels (although I guess it needn't be capped like that). The Portal Flash version (3D) seemingly has no levels at all.

Hello future player!

This game was updated in, at least, October 9th, 2025! That's a long time after initial release!

If you get to the Cake Room, you might be assuming the game is over. The thing is, I don't know if you're right or not! This is why I am writing to you now.

In older versions of FEZTAL, the big poster on the wall (right of the door) used to be just an image of krzyhau's pfp! But now it looks like some cryptic clue to possibly another room.

Here's what I've deduced we're supposed to do (this is shown left to right on the board:

1. Look at the individual hazards of... levels. If you take just the ones that are on...

2. You get a code to a FEZ tetromino. The example :::.' shape corresponds to "right," for example. For more information look up FEZ tetromino. Basically though, in FEZ, these tetrominos correspond to inputs, and when they're arranged on a stack, they're an input sequence. Now we're getting somewhere...

3. The last image shows that the stack's order is going to be level 1 at the top, and level 20 at the bottom. So our final input is likely gonna be 20 inputs long.

So why haven't I solved this already? well...

WHAT 20 PUZZLES??? This game only has like 5 levels, Portal 1 has 20 levels, but the count starts at 0 and almost none of the hazard patterns line up with the ones on the poster. Portal 2 is already a bit far fetched, and it has the same issues as portal 1. I am lost and would value your collaboration

One more difference in the update: In the code room (the one that "might" require end-game FEZ knowledge), on the wall with one big piece of text, the text has changed. It used to read "I wanted to make something cooler but I am too lazy" but NOW it reads "Cuboids to numbers, numbers to symbols." I think this is intended as a hint into the cake room but thought I'd mention.

This game is so cool! It's a shame that you totally restart the game on a loss. What's the point of that?

best game eva made

(2 edits)

Hello!

I've either ran into a bug, or I've gotten as lucky (or unlucky) as I will ever be in my life

Seed: 1718508189
Game: Cheatdeck Solitaire

Event: First 22 cards are all face up

Probability: about 1 in 70 million

Math (for nerds): this is actually less likely than 22 coin flips, because each face-up card removed from the deck leaves the deck more filled with face down, percentage wise. The math ends up being (52/104) * (51/103) * (50/102) * ... * (31/83) = 1/71,250,000

Of course I'd be elated to hear that I'd got this luck in a game with no stakes (in a way that actually made it harder) rather than, say, the Powerball lottery, but I assume this has _got_ to be some bug. For reference, these are around the same odds of correctly guessing someone's phone number based off nothing but the area code, followed by three called coin flips. Very excited to hear if this is an old bug come back (from 0.7 patch notes) or if this is really my legacy.

Also, fun game!


EDIT: actually, it seems that this happens very often, so it's either a bug, or an intentional game design decision

Pretty cool boss and art!

This game is really fun and I suck at it. I noticed a bug where your movement won't tab back in if you click off, until you restart the entire page.

this comment is exactly why you need to play this

SOKOBAN SUBMISSION FAMILY!

Pretty fun take, the levels were a bit easy though. There are a few bugs concerning the time, but the actual gameplay doesn't seem to have any. gg!

Pretty fun game! I'd probably buy a more expanded version of it! There were a couple points where something unfair killed me (boss spawning on top of me, screen having very low visibility), but with more boss fights (and maybe a more difficult basic enemy, one you cant just get all into one place and shoot) it'd be really good!

This was a really cool spin! It was so tense to look at both players (tanks?) at the same time with a timer ticking the whole time! It was a little annoying that the camera was focused on the red one the entire time, but that seems to be a way to get players to get both to the end at the same time, so it makes sense! Overall a very fun game, would play more of it.

Thank you!

I cant tell, but I think you wrote that anything going outside a certain box is excluded from the set. That box is actually a circle!

Yes, i made a template post and then finished it with the game

was actually submitted 3 hours, 10 minutes before the deadline.