Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Waloogy

19
Posts
A member registered Jun 12, 2020

Recent community posts

this is the best game i have ever played i am deleting hotline miami from my steam library

I had a lot of fun playing this! The long jump and double jump being on the same resource made for really unique platforming that I haven't seen done anywhere else. I would love to see more using this movement! I kept dying trying to go fast and schmoove when I should've taken it slow :p Also great music choice lol

Very pretty game! I couldn't read it, so I couldn't progress very far. But I enjoyed the aesthetic very much.

Pretty graphics!

Visuals are very impressive, I got very into it. cool game!

Really really awesome visuals as always with your work

this game changed my life

waho

Thank you!

I enjoyed this one a fair bit! The puzzles and sense of humor were more than I expected. I found the greatest sign. A sight to behold.

Great port! Found myself getting a little lost in it :p It'd be cool if you could reveal the board after losing, though.

Great concept! I've been really into card games recently and none of them really have the "drafting" or opening a pack experience this game gives. I feel balance was a little off, for example Whirl was consistently a run winner for me, even though it was a 1 cost, but it wasn't a dealbreaker. Art and charm is also a joy, especially the 3D environments and little things such as the cursor being the skeleton's hand. Huge potential in this concept!

Deceptively simple and fun.

I was super surprised by this game! I love the art, humor, and especially the gameplay. I feel most games I browse on itch.io I play once and move on, but I actually keep coming back to this one every now and then. I feel flavor is important in a card game and this nails it. Would love to see more!

Visuals were very well done, and the puzzle difficulty felt just right. However, I think a recall-all button could've been nice, I found myself stuck in one or two spots until it became muscle memory to recall when I was done using something. 

I'm not sure what to think of this one. Made me think about routine.

The game looks beautiful, as a lover of purple and deer! Feedback felt a little off, for example landing on an enemy and they just disappear, but the art and final boss were truly a highlight.

Ended up liking this a lot! The art is definitely a highlight, but the more abstract approach to the environments was a great touch! The difficulty was just right too, it was actually a little hard. Great stuff!