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Viviane B.

9
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A member registered Apr 18, 2016 · View creator page →

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This is such a neat concept!! I loved the opportunities to change point of views and try to figure out what was happening with the different realities (still not 100% sure if it was an alternate reality or a possible future? Hmm 🤔)

I managed to get a couple different endings and I felt like there were a few more I could have gotten. This is a tremendous amount of content for a game jam!

Doing a devblog is a really nice touch for a remote game jam! I wish I'd seen this before and I would have poked our peeps to make one too! Awesome work on your game for it being a one person show!

Doing a devblog is a really nice touch for a remote game jam! I wish I'd seen this before and I would have poked our peeps to make one too! Awesome work on your game for it being a one person show!

This looks really promising! I want more of it already :P

It's interesting to see how much the dialogues change depending on your initial type of conversation choice!

This was a cool game with a really nice ambiance! I'm super chuffed to see people tackling the flower language angle with hanahaki disease (brought it up during our brainstorm but it wasn't meant to be ^^ )

You've made a great use of the visuals and music to strengthen the ambiance!

Loved the few choices but wish there had been a few more. Not necessarily things that would have branched the story, but just things to give extra flavour and something for the player to do

I liked the idea of using paintings as background environments and the idea of breaking the fourth wall and using them as talking points between the characters.

However, the amount of text that gets thrown at the player is kind of overwhelming. It is also hard to differentiate each character from the other by the way the tone of their dialogue or their points.

It feels like you wanted to explore a philosophical questioning in a game format, but using a visual novel style while providing only a single point of interaction for the player makes me feel like perhaps this would have been better formatted as an essay with images to support it.

And maybe it's just me but I'm struggling to see the relevance of this game compared to the theme of the game jam? I guess there is some asymmetry in the painting choices?

I really love the humour in this game and how in just a few lines of dialogue you managed to establish the characters.

The art really works well for this game and I am really impressed that this was a single person project!

As a French person though... 😠😠😠😠😠😠😠 /j :P

This is a really lovely cosy game, it gave me feelings of curling up on my couch with a warm cup of tea/cocoa.

 The visuals are really cute, the story of love told through the snippets was heartwarming and sweet without ever getting into the overly saccharine and the music and voice acting were the cherry on an already great cake!

Hello, if you downloaded a version of the game prior to now, you would have missed the great sounds from our super Sound Designer, Maxime. (Here's a secret, they're super great)