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Wakayrd

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A member registered Jun 06, 2020 · View creator page →

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This was really fun! I will admit I totally thought it was going to be a Renpy game so the fact it was made in RPG maker was so cool!

I forgot to say it but if you ever want to talk more about this I'd be happy to talk! :D

Hello!!! This is Ned!!! 

Sorry it took me so long. I honestly got caught up in things and forgot :( I am sorry again! but here are some comments I have!!

- I think having an audio slider would be useful! I had to turn my computer volume way down to have the audio at a level that was good at the beginning.

- UI or explanation on how to move at the beginning would be nice (and how to choose options, I didn't realize I could use the number keys!)

- UI having slightly larger hitboxes than what they are would be nice (the continue button, the slider, the dialogue options)

- with the first interaction with Ian, I didn't quite understand how much of a threat they were giving that 1) was a bit confusing for me to read because I thought I read the situation wrong, but that could really just be me (autism) - on my second playthrough I now realize that the 1) option about tears and stuff is a joke. 

- Ian as a first character you can talk to really sets up the dynamic of the ship and gives you interesting things to look into (such as oooo who is this character?). I think that was a great first character to meet because of this. 

- I walked right by Ian in my second playthrough... it might be nice to have a trigger that makes it so the player has to talk to Ian (him going "hey!!"and pulling you into dialogue would be funny)? Or is it an option to talk to Ian or Hanh first because I notice you can't talk to the captain right away (until you talk to the others)

- OMG YOU CAN MOVE IN FOUR DIRECTIONS THAT'S SO COOL! I only realized on the stairs :)

- I didn't quite understand why my character wanted to stare at Hanh lol especially since we seem to be a little robot guy? Am I misunderstanding my own character?

- Hanh's comment about being an elephant in the room and "lets talk about it" is relatable in the way of like... I am a very visibly trans person and I am very used to being the only trans/nb person in a room lol, I appreciate that sort of narrative :) 

- I also appreciate how she talks about how not limiting oneself to make others comfortable- I also noticed that certain dialogue repeats itself here until the "human ingenuity is truly limitless" part- if there was a way to indicate what I've already selected (and what moves someone on from a conversation versus keeps them there) that'd be helpful because I am so the type to play to see everything :) 

- Hanh explaining her cybernetics on my second playthrough felt a bit forced, like the only moment where I really felt like I was being put on a path rather than choosing. Hanh's dialogue is a bit long but I really don't mind that because I enjoy learning and exposition. Maybe here would be where you can get some additional images in the future just to break up the monotony of Hanh ( a picture of the Mind, even showing us where it is in the room (it's the puddle right?) )

- even making the exposition optional for players who don't want to hear it (I know it sucks to put in the option but then if the player doesn't know later it's at least their fault)

- If I am still reading my character like a robot why do they gotta go and get put under? Maybe they're not a robot? oops...

- The characters are all very unique and it adds a lot to interacting with them- They feel like different people which can be hard to do sometimes. Great job there!!!

- the Mind was a bit hard to learn about at the beginning, maybe highlighting character names in the text and including The Mind as one of them would help with that? up to you :)

- Some pieces of dialogue were so big that it was hard to read. Even making it so both appear on separate lines may really help! 

- Adding the ability to cycle through the options with the up and down arrow and letting people select that way would be nice but I know it's a pain to code

- Telling players there's a scroll that you can look at the previous part of your conversation would be good! :0 :) 

- if the players don't want to be hit with the g-force and flung around basically, then why is there stuff blocking the stairs that is going to get flung around? (this is just me going hmmm, not necessarily a thing to fix or anything) 

all in all the game feels really cohesive :) the art is SOOOO pretty and I am so excited to see it come to life! The characters are fun and clearly have their own dynamics with the player character and each other. 

Wow; what a great game. It immediately got me on the anxiety and disorientation; and with the messages that "don't make sense", just having to let them be and exist without any explanation can sometimes be the hardest part. Thank you so much for participating and sharing! 

The aesthetics of this game are so cool! The text wall was so interesting but hard to read for me, but I still found myself sitting there just staring at it!! This was so cool to walk around and jump in thank you for joining the game jam!!

The pressure to identify living beings is so real- this was so fun! thank you for making this- the being judged is genuinely unsettling and so so cool! Very relatable. :)

Hello! This was so cool to play! At first I struggled with typing but that was just an issue on my end. I thought the typing mechanic was so cool and added a lot of tension, and for sure is super relatable. I never know how to join a conversation about a topic and by the time I have something for that topic... that was two topics ago lol :) 

NO MY NUGS!!!! In all seriousness this game had me spinning my head around the whole time! It was very fun to play, the lines were so fun to listen to, and the need to get distractions away from our thoughts was really interesting! In the end I wasn't even thinking about the thoughts and more about the distractions, which can be an interesting commentary in itself too! That was so cool! 

WOW! This was so cool; I really liked the fact that I was starting to get into the grove of double tapping for text and it felt like George could tell I was doing it and mentioned the possibility of cutting someone off... I became a LOT more careful because of that! :) It's so true, conversations are not easy and you really have to respond at the RIGHT time for there to be no awkwardness...

The way the game was being built as I played was also very cool- and lent to be an amazing tutorial! :) 

This was such a neat concept! I really liked the switch between perspectives! it was disorienting but really cool and interesting- it felt like a whole different game!

Thank you! I am glad you enjoyed it!

https://wakayrd-nedward.itch.io/a-fools-ball

https://wakayrd-nedward.itch.io/dramaticirony

You can tell a lot of care went into each word you used- every detail was carefully considered. This is great! And I can really relate to Juno.

Thank you! :)

Thank you so much!!!