It wasn’t blocked for me when I was in school, though that was probably because I was one of, if not, the only person who knew about it
WackyWill
Recent community posts
Sorry that I falsely accused your game of having no discard pile, to be honest I didn't even notice it before and just thought the small card with the X meant it was a used card, not a discard logo. After I saw your reply, I just tried to put a card over anything I could and I eventually found it. Again sorry for the confusion, but I did get rather unlucky with the ethereal pack
I don’t know how unlucky I keep getting in this game, I decided to open an etheral pack in a boss fight, good idea right? NO, I got 5 etheral arrow in a row, rendering me completely unable to do anything SINCE YOU CAN’T DISCARD. What did I expect, I have never been that lucky, maybe one day my luck will change. (P.S. I couldn’t do anything since I already used my bows, so I couldn’t shoot the arrows. If only I didn’t sacrifice arrow cannon.) Great game and mechanics at least 9.5/10
Post your ideas about improving the game/changing the game.
For example:
I think you should be able to alter your throw distance using keys. This could be balanced out be having your throw be louder the farther away it is from the character. P.S. I do think this could be a cool thing to add, and not just a random thing for an example.
Since no one responded yet, i will do it myself.
Cobb can move
Cobb can see
Cobb can reach
You can freeze
Cobb can smell
Cobb can duplicate
You have to constantly move with a candle since staying in the same spot for to long will let Cobb sniff you out, and you need a candle or you will freeze. This lets Cobb see you and reach will make it harder to run away. If you chose to run away with the candle, you can get corned via the duplicated Cobb and die. If you chose not to run with a candle, you play a riskier game by letting Cobb loose you more easily but you can freeze to death and with a well time sniff, he can come back to you, restricting your access to light and dying to either Cobb coming back since you would need to run for a light source or die freezing.
If you play a safe game and walk around in the dark while only warming up when necessary, you can avoid Cobb you you keep track of the sniffing well (I don’t know why I think that sounds so weird) but can be a tricky task.
I would rate this 8.5 out of 10 in difficulty since 1 slip up could lead to death
It is sad to see people sending messages and photos about a Druid saying that a wretch is an outcast, and believing it. REMEMBER WRETCH IS PRETTY MUCH AN EVIL, just don't kill him, i think it’s guaranteed that it is not an evil. It doesn’t get detected by Druid, Slayer can kill it (if the Slayer is not corrupted or evil. You will take 5 damage if you execute Wretch with Slayer) and a special interaction happens if you use dreamer’s ability on wretch. Dreamer will actually say that Wretch is a cabbage, unless of course the Dreamer is corrupted or evil. In a character’s character description, (where it tells you facts, how the character works etc) it will have 1 or 2 lines above its picture, (probably for lore or something) and Dreamer’s says “I once dreamed that the wretch was a cabbage”. If that isn’t enough it says as a hint “If NOT lying: Wretch looks like a cabbage to me. Still can’t unsee that last dream.” I think that is every special interaction with Wretch and remember, if someone says Wretch is good, there is something wrong with them. Hopefully beginners will finally understand Wretch better and can even check out these interactions if they want to fact check my stuff, or even just for fun. (P.S I think that judge will say that Wretch is telling the truth, but I have gone 12 rounds (and counting) without Judge even appearing in the deck info, and I can’t be bothered to do any more)
