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Wabula Games

16
Posts
1
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A member registered Jun 14, 2025 · View creator page →

Creator of

Recent community posts

Thank you for the feedback! Yeah we didn't have enough time for more upgrades.

Thank you! Yeah might be hard we didn't really have enough time to balance things out.

I vanquished the curse of blackbeard gg. The game's idea was very interesting and fun I like it!

I found the game very cozy and creative. I really like rhythm games in general, and this game's arts and the idea of it really made me like this game!

Some levels were so hard (got stuck there). But the mechanic design is very clever and the game is very fun! Death sounds blessed my ears.

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THE BACKFLIP WAS SO COOL. The game in general was fun and the storm was a good idea for this game! Also the retro look is very good.

The crop combos were so satisfying. My favorite crop was elderoot. Everytime I open a new land there were a lot of new crops and it was making the game more and more exciting! For 2 days this game is very impressive

The cutscene was very smooth! I killed all my friends >:)) The gameplay was feeling a bit buggy and it was missing a lot of game juice in my opinion. But overall a cool game!

Nice game! I spent a lot of time understanding how to chop a tree (I still don't know please let me know so I can get back and finish the game xD).

A very cool combat game! For a game made in 2 days this game is very fun. I really liked the hard mode AI and the combat system was very fun also. In general we loved it!

Nice game. Sheeps were a great source of money $-$. I like the idea of the game, but it misses some feedbacks for the hitting and coins. Other than that very nice!

Cool game, reminds me of the good old flash games!

Very polished game! Loved the simplicity of the pixel arts and level designs. Jumping was a bit confusing to me I think we could have jumped a bit higher (I failed a lot because of the jump timings) but other than that very cool game.

Thank you for your review! Top and bottom disasters are challenging as design. But we agree that we should have made the directions equal. Regardless, thank you for the feedback!

Thank you so much! Yes we made the top and bottom quite challenging as design, I think we got a little carried away there. Regardless, thank you in general for your feedback!

Thank you for your review! We thought the egg shaped design would make the game a bit more challenging. The strategy is to hold the island vertically; that way, you can catch the tsunamis and ships that come from the top or bottom better.