Recent community posts
Updated cards for the second round of playtesting. The cards feature character information that guides role-playing. The original versions just straight up had biographies on them, which was a lot of information (and not all of it actually helpful). I've redesigned them a few times to make useful information more prominent, like the character's motivation / goal. They also contain a new mechanic I'm testing: character-building questions that are unique to each character, which trigger when the piece moves to support or threaten another. We'll see how well they play.
Chicago folks: I'll be demoing this game next Saturday (International Tabletop Day) at Bonus Round Game Cafe. Not sure what time yet, but I'll post it here when I know.
you know how in a sale you'll see the normal price with a slash through it and then what the sale price is and how much % off the norm that is? i want that except that it shows you're paying 80% more than the normal price. also it would be cool if people could see how long until the anti-sale is over. just like with sales.
i was literally just looking at the kickstarter (i was looking up the tiny swords itch page for a talk i'm giving on print & play games at the local library next week). i had no idea you were kickstarting a version until just now. congratulations! i still haven't actually played the game - i felt bad printing out the beautiful pastel cards on my black and white printer. so thank you for solving my problem, i guess!
most of my sales come from twitter. don't launch a game on the weekend. early in the week is good. i have a list of press people i send free copies of stuff to, and i send them at least a week before the game's release date, so they have time to write something. be really clear about basic stuff about the game in that email, like when it'll come out, how much it'll cost, and what URL they should link if they write about it (itch is cool cus you can set up your game's page / url ahead of time, then set it in preview mode to show to press). again, don't send out those emails on the weekend. i've heard tuesday is a good day, because folks tend to spend mondays catching up on stuff from the over the weekend.
i have always sucked at marketing though so no promises.
i am mostly playing neko atsume and the 3DS game where the rabbit tries to get you to give nintendo money and then maybe you win an imaginary sticker to put on your 3DS menu. i am really obstinate about playing free-to-play games for a painfully long amount of time without spending any money.
it would be cool to see more print-and-play stuff and pdf-format rpgs (the kind you'd get on drivethrurpg) on itch. i wonder if "physical games" is the best catch-all name for this category? i noticed that the physical games page lets you sort by genre, but they're the same genres digital games get. ("role-playing" is still useful here, but probably "platformer" isn't.) dunno if there's enough interest in that part of the site that it'd justify changing it.
ANYWAY IF YOU MAKE TABLETOP GAMES POST ABOUT THEM HERE, ALSO UPLOAD THEM TO ITCH