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Vygast

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A member registered Jul 30, 2024 · View creator page →

Creator of

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Wow, thank you for the kind words! 

It has been quite a journey, and I'm honored it's one of your favorites games! 🤍

Right now the web version should be fully playable on Android based phones and tablets, as far as I've seen.

I tried to get the web version to run on iOS based devices, but the export was buggy and crashed often, and afterward I read it's generally not recommended to attempt running web exports on iOS.

As for a native mobile version, I couldn't release it on any iOS device, since explicit adult content is not allowed. As for an android version, I have no plans (since I don't own an android device to even be able to test it), but I might consider it for future games.

its during the ritual itself. its just some silly lines i put in as a goof, nothing major or plot revealing 🙂

right now its just some (hopefully) humorous dialogue that has a rare chance to pop up during rituals.

i did program in one easter egg you can find by clicking, but didnt finish it... maybe i will go back and do that ;)

yes, good luck! this is actually what I did for myself when I playtest

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No, there is no special reward, just happy demons~

I wanted to make sure its apparent what you have to do to see all the various rewards, but there are a few small easter eggs in there :)

Yeah, that's a good idea. I could add an option for it.

Hey, I'm glad you figured it all out and that you like it! I think its the type of game where after trying a few rounds, the mechanics click.

And ha yes, it is like that word game, it can mess with your head after a few rounds...

Hey, I saw your comment earlier about getting a 100% on the first demon. I've gotten multiple feedbacks that the timing is too hard, so I'm going to tweak that now, and release a patch in a day or so to make it a bit easier.

Hey, thanks for the kind words! I'm glad you're enjoying the game and the art. I should be able to get some more stuff from Frooby created and added in a few weeks, so hopefully that's exciting.

And yes, I do still find the feedback survey very helpful, I appreciate you taking the time to fill it out. Some of the feedback items I won't be able to incorporate into this version, but I am actively planning what could go into the sequel or a spinoff. Some of those suggestions will end up there, so keep em coming!

Out of curiosity, are you playing with or without colored runes? Also, casual mode or non?

Hmmm... I tested this on 3 different Android phones on Chrome, running Android 11, which all seemed fine.

I'm not sure what could be causing the issue, since the same web build is used for all devices.

Does it happen on different browsers too? Have you tried clearing the cache/making sure the browser is up to date? Do you have plugins/extensions that are running in the browser you could try disabling?

I'm glad you are enjoying the game and artwork! I may look into an official Android release down the road, once it's more feasible for me. Until then, the web version should work completely on Android devices.

Thank you for the kind words and I'm glad you like the story too! 🤍

I'm glad you like the graphics and audio!

I've been thinking for my next game to make it skill/agility focused, and remove any guesswork/trial and error. If there's puzzles, I'll handle them more like a puzzle game.

I'm going to look into an option to speed up the menus/transitions if its feasible for me to do.

I'm glad you like the art, and think the game is fun! And I'm glad you like satisfying the demons too! 🤍

I'm glad you are enjoying it, and aced it!

And yeah, that's true, once you memorize what you need to click, its all agility at that point.

I can double-check the code for phase 3 of Trerzothar to make sure there's nothing amiss in there, or that the background elements aren't picking up clicks.

hey, sorry to hear your struggling!

i'd like to make the game enjoyable for a lot of people, there's a few people who suggested colored runes at this point. I can put some thought into making an option for that, or perhaps simpler/clearer rune shapes as well.

in the mean time, I just added a gameplay hint section on this page, just above the roadmap. theres some stuff in there that makes the game much easier if you know it.

thanks for the kind words, and zaz is my favorite too 🤍

oh wow, thanks for putting in the effort!

did you play on casual mode or no?

hey, thanks! funny you mention, i was working on bios for each of them, and that it did include kink info. glad to know there is some interest!

Thanks, glad you like it! And yeah, I hadn't thought of adding more dialogue on retries, but that sounds like a good idea.

Hey, I went ahead and replaytested Trerzothar several times on both Normal and Casual. For normal, you can reach 100% but you can't miss a helpful rune (or Wither) and never click a harmful one.


For Casual mode, it was hard to get past 91%, so I tweaked the difficulty and uploaded a new version (2024-09-20). Same rules apply, just make sure you dont miss any good runes and dont click any bad ones. You may also need to stagger clicking certain runes to make sure your energy is high enough before you finish.

I would like to include either that or an unlockable gallery in the future. Right now though I would have to outsource the art at a personal cost, so its not feasible.

I think the game help before the ritual is misleading some people, I will try and make it more clear.

Here is a hint for gameplay:

The helpful and harmful runes don't ever change, they are hard-coded per demon/per phase.

So hopefully your first few playthroughs you learn and memorize the correct runes for the given demon/phase, then after that you can work on finishing the ritual more quickly to try and get 100%.

Hope that clarifies!