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vvilliam

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A member registered Oct 28, 2016 · View creator page →

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Thank you for your response, and I didn’t mean to imply ill will from your part. It’s just that legal stuff is scary, and when the actual document you provide people doesn’t say what you say outside the document, things can be even scarier.

If I may suggest something, I think it would be best if you provided a signed PDF saying what you said here, that it is OK to ship the font files with games. I’d do this as a separate (free) product on itch so anyone who’s ever bought a product from you can download it. That’s only a temporary fix, in my opinion. A real fix would be to remove that clause or reword it in a way that actually explicitly allows font files to be shipped.

Thanks for taking your time with this.

EDIT TO ADD: Remember to put the date on the signed document, with a potential clause saying it is valid for any font produced up to this point, no matter the date of purchase. If you ever release a new font, edit the date on the document and publish it again.

“c. You may use the Product in digital documents and software applications provided that: i. The Product is protected from extraction by the end user so that they may not access the Product on its own outside of your application. ii. Your digital document or application is not designed to serve the same function as the Product, i.e. the document must not allow end-users to use glyphs from the Product for use in their own designs.”

Either change your license or check your lawyer. This very clearly says just leaving the otf file out in the game files as extractable.

Just a heads up to anyone who wants to buy this for a video game:

According to the license, you are not allowed to ship the font files with your game. If you want to use them, you have to EMBED the font files into your C/C++ file if it’s compiled. If it’s a scripted language, sorry but you’re out of luck.

I didn’t see this before buying, but luckily my game is in C++ so I can just embed the otf into the binary. Honestly I feel like it’s pretty disingenuous not to state this VERY clearly in the front page, and instead hide it in a license agreement everybody knows no one reads.

Man this code is a mess! Haha. I might just completely redo this in Raylib or make it run in the browser, honestly, the keyboard shortcuts are all weird and could be replaced with checkboxes saying which parts you want to interpolate.

All in all I think I will return to this project in a couple months time (I have a couple other in queue right now) but thanks for taking the time for leaving the suggestions! I’ll add these to the feature list of the newer one, when I get to it.

Thanks for the comment!

Indeed, this was done a couple years ago when I had NO idea about UX...

I think about remaking this every few months, but it's hard to find time to do it.

Maybe I'll join a random jam for a weekend and work on it... But in the meantime, any suggestions and contributions are welcome in the GitHub repo.