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vuurmeester

16
Posts
1
Followers
A member registered Apr 16, 2023 · View creator page →

Creator of

Recent community posts

I played it a bit more and indeed it loads much faster now. Also I got a little bit further with the resource gathering. Very nice game...

Thank you Purfakt, I will certainly take your feedback to heart in future programming endeavours :-)

Yes it lacks 'subtlety', sorry! Anyway, thanks for trying my game!

Managed to build it on windows from the github page. It is a promising project but not really playable yet. Still, it looks like you had a lot of fun designing/programming!

It is a 170 Mb game, so it takes a while to load in the browser. Recommend downloading the Windows build if you can run it. I could not figure out how to get the resources inside my hub (if that's possible).

Other than that: terrain generation, zooming, panning, inventory/building, funny descriptions :-) Great work!

Very clean little pixel simulation!

Thank you BearNos for trying the game. The audio was added at the very last instant and indeed it is crappy... Also I agree that the dynamic model could have some more inertia.

Smooth rendering!

Thank you kzerot, I take that as a compliment ;-)

Thank you igamemaker, Good to hear that you had some interesting adventures in my game.

I would have loved to have added some flak guns, but this fell out of scope due to time constraints :-)

Bye!

Very well executed, oppressive atmosphere.

Nice, clever controls!

Hi Slatey, Thanks for trying the game! Some tactics to make things easier:

1. immediately full forward and sail north-east

2. lead targets when shooting

3. turn away from or towards the torpedoes (parallel course) to evade them

4. when the Yamato comes into range, you will be east of it just when it turns westward, then it can only shoot at you with the aft turret

Thank you Kenneth!

Thanks mimp!n, I might just give it some more polish in the future :)

Hi meapps, thanks for trying my game and the feedback!