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Vulocity

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A member registered Apr 22, 2025 · View creator page →

Creator of

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This felt like an interactive Henry Stickmin game, and I loved every part of it, nicely done!

The pixel art is very well done and I like the idea!

Simple, but also difficult (it might just be me though). Well done!

I love how the train carts are randomised, it makes every run feel unique, also I loved seeing I could actually use as fuel, it was very funny to me for some reason.

The gun system works very well and I like the UI, well done!

The game is pretty simple, but it does work well and I do see the vision, hopefully one day you can come back on this idea.

I refuse to believe this game was made in 4 days, it looks and plays incredibly! Great job!

Hi, and thank you for checking my game out! To progress to the next floor, you need to defeat all of the enemies on the current floor that you are on. 

You know that all the enemies are defeated once the timer stops, in which you return to the elevator to go to the next floor, it is my fault that I didn't make it clear.

I am glad that you did, thanks for playing!

Thank you for commenting! I only had 2 days to make this game due to certain circumstances, and I running out of time to check for bugs. If I had other people to work on this with, as well as understanding GDevelop easier (this is the first game I have made using it), I'm sure that the game would have been more polished.