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Vrooper

21
Posts
A member registered 26 days ago

Creator of

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I think your scoring seems pretty favorable considering the sheer amount of entries in this particular game jam. So I wouldn't take it as anything remotely discouraging.

As for my friend and I's game, we've really put in a lot effort into this jam so wherever we ended up wouldn't matter since our main goal is to ship out a game and see what we can learn from it. We ended up in a decent placement than I expected but it doesn't change the fact that there's always something to improve before working on the next game. This was our first game jam and I was really glad to partake in it thanks to the welcoming feedback and having to do more than just learning how to make sprites.

This was a good experience overall and being able to play some of your guys' games was definitely a worthwhile experience through and through. Fantastic work, all of you!

Really stoked about your placements! Your game was definitely one of the ones I've enjoyed out of this jam the most. Excellent work overall!

Glad you liked it! Yeah, we could've gone through some more fine-tuning with the on-board controls but fortunately it seems a lot of users such as yourself seem to understood the gist of it. Either way, thanks for playing!

Thanks! We've wanted to add hazards of some sort but time constraints got in the way but we're still glad that you enjoyed our game!

Thank you! I'm glad you enjoyed it!

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Appreciate the feedback! We're glad that the game "clicked" for you to get the hang of it. It's awesome to know that you were still able to enjoy our game this way. :)

Thanks for the insightful comment! Getting the feel for the game right was definitely a road block for us so we're glad to hear we've managed to do so.

Wow! Thank you so much for the thoughtful feedback! It really means a lot to the both of us after working so hard to get the game up and running. So hearing how you and many others have been enjoying the game overall really makes me glad how the game ended up.

As for the browser related issue, we'll probably look into it post-jam if time allows us but it's very reassuring to know that the game works as intended through downloads. Again, thank you so much for the detailed review. I'm happy you enjoyed it! :)

Very cute art! I liked the starting intro and how everything felt high quality for a game jam entry. As for the game, I felt like I was going to yank my wireless mouse off the table lol. Good job!

Took me a couple tries but was able to get the hang of it and was able to beat the boss. For something simple it wasn't too mind numbingly which is great for a game like this. Only thing that kinda frustrated me was how enemies could sandwich you to death if you happen to get trap between them, but I suppose that's the intention if you make bad movement/bad pathing. Either way, it was pretty fun and interesting!

Very cute game. I was partially hoping that I could make the kids spin the hamster wheels while the hamsters ride the ferris wheel itself haha.

This was such a good platforming experience. Unfortunately at one point during a respawn, the game starts to break when the spikes wouldn't damage me sometimes but also the rotational blocks starts to bug out, making the game impossible to beat. Regardless, this was very good game and I love the audio and visuals. Good work!

Thank you for the feedback and I appreciate the old-school comparison!

Glad you enjoyed it and thanks for the feedback!

Took a while for me to hang of it but once it did, I was able to play through all the levels just fine. I enjoyed the reaction based timing especially at the last stage. I'd honestly would like to see a game like this get a little more polish given the fixed speed forcing the player to find optimal routes makes it more engaging.

Probably the only time I can ever be good at gambling. For something so simple, it was surprisingly addictive for a while. Nice work!

This was really good! I thought I was going to choke on the final boss but then I found a God-tier spot in one of the corners and started hammering away. I like being able to rotate and shoot to traverse as a sentient handgun, definitely creative on your end.

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Had a lot of fun than I expected! The skill ceiling was presented but surprisingly intuitive and easy to understand. Art direction and level design reminded me of Tower of Druaga in a charming way almost.

Thank you so much, friend!

Haha thank you kindly! I totally get the movement aspect for newcomers so I'm glad it finally "clicked" for you once you understood its nature.

I'm very glad to hear that! I also find myself using the hold left click strat to be more beneficial!