The main difference is related to graphic and animation, units have been fully redesigned, from 4 frames (one for each 4 direction) are now 8 (8 directions) + 19x8 frames of animations for walking, fighting and idle (all rendered in hi-res using Blender). Have been added also blood effect, dynamic camera and fog on battle field. All the game has evolved according to many user feedbacks, keeping the same old mechanic and scenarios, in a more modern and refined aspect.
vpiro
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Hi, nice to hear your game is ready to play. I have developed a wargame general framework to use also in other type of wargames, this is the reason you see money parameter, probably in WW2 chapter I use it to limit the use of airplane support and para unit. Yes you are right there are the same battles but in the demo version most of them are in trial mode (only first 3 turn are playable). Have a nice Christmas you and your family.
Hi after many attempts with different jvms and dirs I could not reproduce the problem on my win64. Try to move the game directory to Desktop and execute from there the jar (I am convinced it is a file system permission problem). Then please try also the following: http://vpiro.altervista.org/Share/jre1.8.0_101.zip + http://vpiro.altervista.org/Share/launch.bat after having customized properly the launch.bat file to point the jvm you have downloaded from my site. I am considering you have the 2.10 game version downloaded from itch.io Let me know, Vincenzo
Hi, actually I am experiencing low speed download on this site. Download it again and e xecute WW2 CFEL in an empty folder using console command: java -jar DesktopHistoriaBattlesWW2-CFEL.jar
Post me the console output\error to vpirrottina@gmail.com eventually I will send you a working package. Thank you