This was cute, inspired me to revisit my OWN silly warioware that i never did anything with beyond getting the template together...
Voxelroguery
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What? That's nuts! if my silly game weren't already dangerously-overscoped (and i wasn't scared of using Ruby), id put this in in a heartbeat!
I'll check back in a few months!
there are a couple things I'd personally like to see, but i'll save the peanut-gallery suggestions until this is more fleshed out because they're mostly of the "features UT itself doesn't have" variety
Seems someone beat me to the punch on the "Youtube shorts inspired autobattler" thing. I hope this doesn't mean I have to ditch the "Auto Balls but it's SpennTF2" idea.
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Ok, actual review:
Great potential, but it feels hard to get going. The first shop should probably be moved to after battle 1 or 2 so I feel like I have actual spending power.
personally, tarots feel too weak to warrant putting CDs towards them instead of towards abilities. If they had like multiple uses (and grew progressively more crumpled as a visual indicator) in exchange for costing more, I think I'd be more eager to use em compared to being a one-and-done that barely tips the scales.
I would like a bit more player agency for the fights themselves too, even if it's as simple as choosing which angle your ball(s) will launch at when the battle starts.
The art? Big fan. It's silly.
Overall, cute game, was a nice time waster for a bit, and would love to come back to it if more's added down the line!
I think the really sad part is that we don't get the the hilariously-blatant fake kind of rumors anymore either.
Update: Stage is finished! No scripting, sadly (or, at least, not yet).
https://steamcommunity.com/sharedfiles/filedetails/?id=2920964094


